The guys at Unigine Corp have update their popular tessellation oriented benchmark for Direct3D (11) and OpenGL (4). This new version adds the support of Mac OS X 10.7+ as well as Intel HD 3000 processors. MacOSX and Intel HD 3000 do not support tessellation (I should release a version of TessMark without tessellation too 😉 )…
More information can be found HERE and download links are available HERE.
Here is the comparison between Heaven 2.1 and Heaven 3.0 with an ASUS Radeon HD 7770 DC with Catalyst 12.2:
Settings: 1920×1080 fullscreen, tessellation normal, anisotropy: X16, MSAA: X4, shaders: high.
Heaven 2.1
- OpenGL 4 result – FPS: 20.1, Scores: 506
- Direct3D 11 result – FPS: 28.6, Scores: 720
Heaven 3.0
- OpenGL 4 result – FPS: 21.9, Scores: 551
- Direct3D 11 result – FPS: 36.2, Scores: 911
The difference in Direct3D results is a bit too important. I think I will keep Heaven 2.1 for my graphics cards reviews, don’t have time to rebench all cards…
Source: Geeks3D forum
I think Heavn got worse and worse from first version.
The first version is still the best for me.
I’m still waiting for someone to make a game with this much tesselation…
And the bug introduced in 2.5 persists, OpenGL with AA is slower than DX11 with AA, although without AA they’re on par. 🙁
Yes please! Make a tessmark without tessellation so i can run it on my radeon 2600 pro 🙂
Works Sweet on a xfx 5970 with some nice scores beta driver cat 12.3
Powered by Unigine Engine
Heaven Benchmark v3.0 Basic
FPS: 30.9
Scores: 779
Min FPS: 19.4
Max FPS: 63.3
Hardware
Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: AMD Phenom(tm) II X4 940 Processor
CPU flags: 3400MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model: NVIDIA GeForce GTX 260 8.17.12.9573 896Mb
Settings
Render: direct3d10
Mode: 1920×1080 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: disabled
Unigine Corp. © 2005-2012
Sparkle GTX460 336 cores 1024Mb 700/3600MHz
&
MSI Radeon HD6770 1GB DDR5 128-bit 800/4400MHz
link: http://pastebin.com/2n9pBw6x 😐
So ATi drivers change the AA mode set?
There is a difference between D3D & OGL on NVs too but much less than on ATi’s, so this is the only explanation for this to me.
Unigine Heaven 3.0 – now with advertising :/
To get rid of ads, edit ‘heaven.bat’ on Windows or ‘heaven’ script on Linux to load “… -config ../data/launcher/launcher-pro.xml” ( it’s launcher-pro.xml instead or launcher.xml ) 😉
So, when is the valley demo/benchmark coming out?