[Quick Test] Unigine Heaven 2.1: GTX 480 vs GTX 470 vs HD 5870 in OpenGL 4.0 and Direct3D 11 in Extreme Tessellation



Unigine Heaven 2.1 - OpenGL 4.0 and DX11 Tessellation - GTX480, GTX470 and HD5870


The big feature of Unigine Heaven 2.1 is the hardware tessellation in OpenGL 4.0. So let’s see what are the scores in Extreme tessellation mode in OpenGL 4.0 and Direct3D 11.

I tested the benchmark with an EVGA GTX 480 and a GTX 470 with the latest R257.15 graphics drivers that bring OpenGL 4.0 support (OS= Win7 64-bit). I also added a Radeon HD 5870 in the test but in Direct3D only.

Testbed:
– Intel Core2 Extreme X9650 @ 3GHz
– 4GB DDR3
– Mobo: MSI P45D3 Platinium
– PSU: Antec TruePower Quttro 850W
– Win7 64-bit

EVGA GTX 480


EVGA GTX 480 Scores

GTX 480 clocks – GPU:700MHz, memory:1848MHz and shader:1401MHz

OpenGL 4.0
Res: 1920×1080 fullscreen
Tessellation mode: Extreme
Score: 916
FPS = 36.4
– Min FPS = 6.1
– Max FPS = 89.4

Direct3D 11
Res: 1920×1080 fullscreen
Tessellation mode: Extreme
Score: 970
FPS = 38.5
– Min FPS = 17.6
– Max FPS = 95.5


GeForce GTX 470 Scores

GTX 470 clocks – GPU:607MHz, memory:1674MHz and shader:1215MHz

OpenGL 4.0
Res: 1920×1080 fullscreen
Tessellation mode: Extreme
Score: 719
FPS = 28.5
– Min FPS = 5.9
– Max FPS = 70.4

Direct3D 11
Res: 1920×1080 fullscreen
Tessellation mode: Extreme
Score: 768
FPS = 30.5
– Min FPS = 13.5
– Max FPS = 76.1


Radeon HD 5870 Scores

– HD 5870 clocks – GPU:850MHz and memory:1200MHz
– Drivers: Catalyst 10.4

OpenGL 4.0
Not supported yet.

Direct3D 11
Res: 1920×1080 fullscreen
Tessellation mode: Extreme
Score: 531
FPS = 21.1
– Min FPS = 6.5
– Max FPS = 74.4




According to this quick test, the GTX480 is 30% faster than the GTX 470. The GTX 470 is around 40% faster than the HD 5870… And the GTX480 is 80% faster than the HD5870. Ouch!!!




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