(Demoscene) April 2011: A Great Month for Demomakers (Revision 2011, TG11)

Demoscene - April 2011


April 2011 has been a great month for demomakers: a bunch of cool prods has been released during Revision 2011 and The Gathering, the latest demoparties. Many famous demogroups were present: fairlight, nuance, farbrausch, rebels or razor 1911. Here is a selection of some prods…


And don’t forget (for people discovering demos for the first time):
Demos look better in realtime than on Youtube!

PC-05: Flux by Panda Cube (PC demo)

Pouetlink
Direct3D 10 prod – Tested on a GTX 480 / R270.61: around 200 FPS

Demoscene - PC-05: Flux by Panda Cube

Demoscene - PC-05: Flux by Panda Cube

Demoscene - PC-05: Flux by Panda Cube

Demoscene - PC-05: Flux by Panda Cube

fr-081: .frOzen by farbrausch (PC demo)

Pouetlink
Tested on a GTX 480 / R270.61: around 40 FPS

Demoscene - fr-081: .frOzen by farbrausch

Demoscene - fr-081: .frOzen by farbrausch

Demoscene - fr-081: .frOzen by farbrausch

This demo is designed for quad-core or better CPUs. We wanted to make use of
multi-threading. What’s the use of having multi-threading engine and then
making a demo that runs on slow CPUs? Also, as the GPU has to do some of the
computing it should be quite fast, too.

If your PC is too slow this demo will not only run at low framerates, it
will break apart terribly. This is because many scenes involve physical
simulations – you can’t simply drop frames.

Going the whole way, with the CPU calculating something, feeding that into
the GPU, starting a shader, reading it back, running the result through the
CPU to generate some GPU data which is then rendered… yeah!

Out of memory crashes are still likely if you have less than 1GB of video
memory on your graphics card.

Demo was opimized for FULLHD 1920×1080.. use min GForceGtx460 & QuadCore for watching.

Numb Res by CNCD / Fairlight

Pouetlink


[youtube LTOC_ajkRkU]

Code Is My Pron by Nuance (PC 4k)

Pouetlink
Tested on a GTX 480 / R270.61: 60 FPS.

Demoscene - Code Is My Pron by Nuance

Demoscene - Code Is My Pron by Nuance

…turns out that ray marching through a transparent noise field is quite
computationally expensive – at least the way I do it…
The speech samples are encoded using a (yet?) unfinished speech codec for
4k intros. It’s VBR with about 500 bits per second. This is not quite
state of the art, but we’re getting there.

R E Q U I R E S
we have tested this intro successfully on ATI and NVIDIA systems, but in order
to run fluently (at 60 Hz) you need a top-notch graphics card (as of 2011).
The intro runs fine on windows 7 64bit but might also run on other windows
systems.
The intro uses the same resolution as the desktop, but because the ray marching
is done on a fixed resolution off-screen surface which is then up-sampled, the
desktop resolution has hardly any effect on the overall performance.
We use crinkler for compression – thank you guys for this truly awesome tool

@party invitation 2011 by Nuance (PC demo)

Pouetlink
OpenGL demo – Tested on a GTX 480 / R270.61: 60 FPS.

Demoscene - @party invitation 2011 by Nuance

Demoscene - @party invitation 2011 by Nuance

Demoscene - @party invitation 2011 by Nuance

this party invit was coded within 15 days and thus we had no time to test it as
it should have been and code has not been optimized. Anyway, the demo
was coded on ATI RADEON 3100 and should work pretty fine on GTX/GeForce
graphics board it works under windows XP SP3, or 7. untested on windows VISTA
used tools and external libs: CodeBlocks, bass, openGL.

We Crave Sustenance by PlayPsyCo (combined demo)

Pouetlink
OpenGL 3.3 demo – Tested on a GTX 480 / R270.61: 60 FPS.
Soundtrack available at miu-music.com

Demoscene - We Crave Sustenance by PlayPsyCo

Demoscene - We Crave Sustenance by PlayPsyCo

Demoscene - We Crave Sustenance by PlayPsyCo

Demoscene - We Crave Sustenance by PlayPsyCo

sumu by Cubicle (PC 4k)

Pouetlink
Tested on a GTX 480 / R270.61: around 60 FPS

Demoscene - sumu by Cubicle

Demoscene - sumu by Cubicle

Electronenmultiplizierer by Akronyme Analogiker (PC 4k)

Pouetlink
Tested on a GTX 480 / R270.61: 15 to 30 FPS.

Demoscene - Electronenmultiplizierer by Akronyme Analogiker

Demoscene - Electronenmultiplizierer by Akronyme Analogiker

Panta Rhei by Floppy (PC 4k)

Fluid simulation demo…
Pouetlink
Tested on a GTX 480 / R270.61: 60 FPS.

Demoscene - Panta Rhei by Floppy

We Have Accidently Borrowed Your Votedisk by Razor 1911 (PC 64k)

Pouetlink
Tested on a GTX 480 / R270.61: 60 FPS.

Demoscene - We Have Accidently Borrowed Your Votedisk by Razor 1911

Demoscene - We Have Accidently Borrowed Your Votedisk by Razor 1911

Demoscene - We Have Accidently Borrowed Your Votedisk by Razor 1911

Demoscene - We Have Accidently Borrowed Your Votedisk by Razor 1911



[youtube 0CBQI7cktMk]

Sommerville by Nuance (PC demo)

Pouetlink
OpenGL demo – Tested on a GTX 480 / R270.61: 60 FPS.

Demoscene - Sommerville by Nuance

Demoscene - Sommerville by Nuance

capturing and processing of the animated model on top of the tower was done
with xbox360 kinect using our own tool, megadepth, as presented on tUM 2010.
if you want to try our depth video capture tool or have some questions
regarding kinect, drop me a note! the data directory contains processed
particle animation data, have fun playing around with that!

R E Q U I R E S
we have tested this demo successfully on ATI and INTEL systems, with recent
RADEON and GTX/GeForce graphics boards. this demo requires at least a
GeForce 8800 GTS and a fast dual core machine. please keep your settings low
resolution in this case. good fullHD experience on GTX260 or better.
it works under windows XP SP3, or 7 (SP1). untested on windows VISTA.

fr-080: Strobo-plus-32767: pacemaker (PC 64k)

Pouetlink
A 64k raymarcher – Tested on a GTX 480 / R270.61: 30 to 60 FPS.

Demoscene - fr-080: Strobo-plus-32767: pacemaker

Demoscene - fr-080: Strobo-plus-32767: pacemaker

Demoscene - fr-080: Strobo-plus-32767: pacemaker

Demoscene - fr-080: Strobo-plus-32767: pacemaker

Nitesco by Youth Uprising (combined demo)

Pouetlink
Tested on a GTX 480 / R270.61: 60 FPS.

Demoscene - Nitesco by Youth Uprising

Demoscene - Nitesco by Youth Uprising

6 thoughts on “(Demoscene) April 2011: A Great Month for Demomakers (Revision 2011, TG11)”

  1. komar

    all these babes rock solid ….

    the sad thing is razor ’11 demo wich contains generic Gen:Packer.Krucky.B.deW@a4R1!Pje (Engine-A).

    maybe false positive … mais ca craint quand meme.

    Merci Jegx pour l’info !

  2. JeGX Post Author

    @komar: I pretty sure it’s a false positive due to razor 1911’s embedded decompressor…

  3. komar

    ok so i will add these baby to my demoscenes collection .

    thx for your advice and thx to Pouet.net for sharing these marvelous things….

    Ive kept all the demoscenes as far as i know …up to 6gb on my storage drive : hours of real time demoscene …. (Geek 4 Life baby !)

    BEst Prods : ASD / LSD /FAIRLIGHT / FARBRAUSCH /TBT / ATZ /CNCD

  4. Psolord

    Actually I have mirrored the whole Scene.org ftp! 400GBs worth of parties since 1988 baby! lol

    I mean what happens if their hard disk crashes? Somebody must send them to them! j/k 😛

    Anyway, we saw some marvelous demos indeed.

    One of the stood out though. Numb res from CNCD/Fairlight.

    What really intrigued me with that is that I just happened to have a pair of those red/blue 3D glasses and I watched the demo in Anaglyph 3D and I was like WOAH!

    The demo is designed in such a way, that it gives a true 3D feeling.

    Damn you guys, now I want to go out and get myself one of those 120Hz monitors and 3D glasses! 😛

    Speaking of which, here’s an interesting test our friend JegX could do. How about some benchmarking in 3D for both ATI and Nvidia cards? How about some overall testing and describing of the experience? 🙂

  5. Athlonite

    I still run Fabrusches FR-08 every now and then it good for 15mins worth of demo goodness

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