AMD Catalyst 12.2 WHQL Released (*** Updated ***)

AMD Catalyst logo

AMD has released the February 2012 edition of its Catalyst graphics driver. Catalyst 12.2 officially supports new Radeon HD 7770 and Radeon HD 7750 (actually only on Windows Vista and Win7, HD 7700 support will be available in Cat 12.4). Super Sampling Anti-Aliasing is now available for Direct3D 10 and Direct3D 11 applications (Radeon HD 7900 and HD 7700). All detailed information about Cat 12.2 can be found HERE.

Catalyst 12.2 Desktop Downloads:


Update (2012.03.09): here is the correct information about Catalyst 12.2 WHQL (even if the number version is 12.3, this driver is Cat 12.2!):

Catalyst 12.2 Control Center (CCC) information
Catalyst Control Center (CCC) information

Catalyst 12.2, Radeon HD 7770 and GPU Caps Viewer
GPU Caps Viewer 1.15.1

Catalyst 12.2 WHQL exposes the OpenCL 1.2 API:

Catalyst 12.2, OpenCL version

Catalyst 12.2 is an OpenGL 4.2 driver (AMD version: 4.2.11554) and exposes 232 OpenGL extensions (GL=211 and WGL=21, complete list is available HERE).


The following information is relative to Catalyst 12.3 (8.960…):

Catalyst 12.3 Control Center (CCC) information
Catalyst Control Center (CCC) information

Catalyst 12.3, Radeon HD 7770 and GPU Caps Viewer
GPU Caps Viewer 1.15.1


Catalyst 12.3 (8.960) exposes the OpenCL 1.2 API:

Catalyst 12.2, OpenCL version

Catalyst 12.3 (8.960) is an OpenGL 4.2 driver (AMD version: 4.2.11616) and exposes 236 OpenGL extensions. Five new OpenGL extensions have been added and two have been removed (compared to catalyst 12.2 WHQL). This driver exposes the OpenCL 1.2 API:

New extensions:

  • GL_AMD_shader_stencil_value_export
  • GL_AMD_stencil_operation_extended
  • GL_AMD_vertex_shader_layer
  • GL_AMD_vertex_shader_viewport_index
  • GL_EXT_depth_bounds_test

Removed extensions:

  • GL_AMDX_vertex_shader_tessellator
  • GL_AMD_vertex_shader_tessellator


Here is the complete list of all 236 extensions (GL=215 and WGL=21) exposed for a Radeon HD 7770:

  • GL_AMDX_debug_output
  • GL_AMD_blend_minmax_factor
  • GL_AMD_conservative_depth
  • GL_AMD_debug_output
  • GL_AMD_depth_clamp_separate
  • GL_AMD_draw_buffers_blend
  • GL_AMD_multi_draw_indirect
  • GL_AMD_name_gen_delete
  • GL_AMD_performance_monitor
  • GL_AMD_pinned_memory
  • GL_AMD_sample_positions
  • GL_AMD_seamless_cubemap_per_texture
  • GL_AMD_shader_stencil_export
  • GL_AMD_shader_stencil_value_export
  • GL_AMD_shader_trace
  • GL_AMD_stencil_operation_extended
  • GL_AMD_texture_cube_map_array
  • GL_AMD_texture_texture4
  • GL_AMD_transform_feedback3_lines_triangles
  • GL_AMD_vertex_shader_layer
  • GL_AMD_vertex_shader_viewport_index
  • GL_ARB_ES2_compatibility
  • GL_ARB_base_instance
  • GL_ARB_blend_func_extended
  • GL_ARB_color_buffer_float
  • GL_ARB_compressed_texture_pixel_storage
  • GL_ARB_conservative_depth
  • GL_ARB_copy_buffer
  • GL_ARB_debug_output
  • GL_ARB_depth_buffer_float
  • GL_ARB_depth_clamp
  • GL_ARB_depth_texture
  • GL_ARB_draw_buffers
  • GL_ARB_draw_buffers_blend
  • GL_ARB_draw_elements_base_vertex
  • GL_ARB_draw_indirect
  • GL_ARB_draw_instanced
  • GL_ARB_explicit_attrib_location
  • GL_ARB_fragment_coord_conventions
  • GL_ARB_fragment_program
  • GL_ARB_fragment_program_shadow
  • GL_ARB_fragment_shader
  • GL_ARB_framebuffer_object
  • GL_ARB_framebuffer_sRGB
  • GL_ARB_geometry_shader4
  • GL_ARB_get_program_binary
  • GL_ARB_gpu_shader5
  • GL_ARB_gpu_shader_fp64
  • GL_ARB_half_float_pixel
  • GL_ARB_half_float_vertex
  • GL_ARB_imaging
  • GL_ARB_instanced_arrays
  • GL_ARB_internalformat_query
  • GL_ARB_map_buffer_alignment
  • GL_ARB_map_buffer_range
  • GL_ARB_multisample
  • GL_ARB_multitexture
  • GL_ARB_occlusion_query
  • GL_ARB_occlusion_query2
  • GL_ARB_pixel_buffer_object
  • GL_ARB_point_parameters
  • GL_ARB_point_sprite
  • GL_ARB_provoking_vertex
  • GL_ARB_sample_shading
  • GL_ARB_sampler_objects
  • GL_ARB_seamless_cube_map
  • GL_ARB_separate_shader_objects
  • GL_ARB_shader_atomic_counters
  • GL_ARB_shader_bit_encoding
  • GL_ARB_shader_image_load_store
  • GL_ARB_shader_objects
  • GL_ARB_shader_precision
  • GL_ARB_shader_stencil_export
  • GL_ARB_shader_subroutine
  • GL_ARB_shader_texture_lod
  • GL_ARB_shading_language_100
  • GL_ARB_shading_language_420pack
  • GL_ARB_shading_language_packing
  • GL_ARB_shadow
  • GL_ARB_shadow_ambient
  • GL_ARB_sync
  • GL_ARB_tessellation_shader
  • GL_ARB_texture_border_clamp
  • GL_ARB_texture_buffer_object
  • GL_ARB_texture_buffer_object_rgb32
  • GL_ARB_texture_compression
  • GL_ARB_texture_compression_bptc
  • GL_ARB_texture_compression_rgtc
  • GL_ARB_texture_cube_map
  • GL_ARB_texture_cube_map_array
  • GL_ARB_texture_env_add
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_crossbar
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_float
  • GL_ARB_texture_gather
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_texture_multisample
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_texture_query_lod
  • GL_ARB_texture_rectangle
  • GL_ARB_texture_rg
  • GL_ARB_texture_rgb10_a2ui
  • GL_ARB_texture_snorm
  • GL_ARB_texture_storage
  • GL_ARB_timer_query
  • GL_ARB_transform_feedback2
  • GL_ARB_transform_feedback3
  • GL_ARB_transform_feedback_instanced
  • GL_ARB_transpose_matrix
  • GL_ARB_uniform_buffer_object
  • GL_ARB_vertex_array_bgra
  • GL_ARB_vertex_array_object
  • GL_ARB_vertex_attrib_64bit
  • GL_ARB_vertex_buffer_object
  • GL_ARB_vertex_program
  • GL_ARB_vertex_shader
  • GL_ARB_vertex_type_2_10_10_10_rev
  • GL_ARB_viewport_array
  • GL_ARB_window_pos
  • GL_ATI_draw_buffers
  • GL_ATI_envmap_bumpmap
  • GL_ATI_fragment_shader
  • GL_ATI_meminfo
  • GL_ATI_separate_stencil
  • GL_ATI_texture_compression_3dc
  • GL_ATI_texture_env_combine3
  • GL_ATI_texture_float
  • GL_ATI_texture_mirror_once
  • GL_EXT_abgr
  • GL_EXT_bgra
  • GL_EXT_bindable_uniform
  • GL_EXT_blend_color
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_compiled_vertex_array
  • GL_EXT_copy_buffer
  • GL_EXT_copy_texture
  • GL_EXT_depth_bounds_test
  • GL_EXT_direct_state_access
  • GL_EXT_draw_buffers2
  • GL_EXT_draw_instanced
  • GL_EXT_draw_range_elements
  • GL_EXT_fog_coord
  • GL_EXT_framebuffer_blit
  • GL_EXT_framebuffer_multisample
  • GL_EXT_framebuffer_object
  • GL_EXT_framebuffer_sRGB
  • GL_EXT_geometry_shader4
  • GL_EXT_gpu_program_parameters
  • GL_EXT_gpu_shader4
  • GL_EXT_histogram
  • GL_EXT_multi_draw_arrays
  • GL_EXT_packed_depth_stencil
  • GL_EXT_packed_float
  • GL_EXT_packed_pixels
  • GL_EXT_pixel_buffer_object
  • GL_EXT_point_parameters
  • GL_EXT_provoking_vertex
  • GL_EXT_rescale_normal
  • GL_EXT_secondary_color
  • GL_EXT_separate_specular_color
  • GL_EXT_shader_image_load_store
  • GL_EXT_shadow_funcs
  • GL_EXT_stencil_wrap
  • GL_EXT_subtexture
  • GL_EXT_texgen_reflection
  • GL_EXT_texture3D
  • GL_EXT_texture_array
  • GL_EXT_texture_buffer_object
  • GL_EXT_texture_compression_bptc
  • GL_EXT_texture_compression_latc
  • GL_EXT_texture_compression_rgtc
  • GL_EXT_texture_compression_s3tc
  • GL_EXT_texture_cube_map
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_env_add
  • GL_EXT_texture_env_combine
  • GL_EXT_texture_env_dot3
  • GL_EXT_texture_filter_anisotropic
  • GL_EXT_texture_integer
  • GL_EXT_texture_lod
  • GL_EXT_texture_lod_bias
  • GL_EXT_texture_mirror_clamp
  • GL_EXT_texture_object
  • GL_EXT_texture_rectangle
  • GL_EXT_texture_sRGB
  • GL_EXT_texture_shared_exponent
  • GL_EXT_texture_snorm
  • GL_EXT_texture_storage
  • GL_EXT_texture_swizzle
  • GL_EXT_timer_query
  • GL_EXT_transform_feedback
  • GL_EXT_vertex_array
  • GL_EXT_vertex_array_bgra
  • GL_EXT_vertex_attrib_64bit
  • GL_IBM_texture_mirrored_repeat
  • GL_KTX_buffer_region
  • GL_NV_blend_square
  • GL_NV_conditional_render
  • GL_NV_copy_depth_to_color
  • GL_NV_copy_image
  • GL_NV_explicit_multisample
  • GL_NV_float_buffer
  • GL_NV_half_float
  • GL_NV_primitive_restart
  • GL_NV_texgen_reflection
  • GL_NV_texture_barrier
  • GL_SGIS_generate_mipmap
  • GL_SGIS_texture_edge_clamp
  • GL_SGIS_texture_lod
  • GL_SUN_multi_draw_arrays
  • GL_WIN_swap_hint
  • WGL_EXT_swap_control
  • WGL_ARB_extensions_string
  • WGL_ARB_pixel_format
  • WGL_ATI_pixel_format_float
  • WGL_ARB_pixel_format_float
  • WGL_ARB_multisample
  • WGL_EXT_swap_control_tear
  • WGL_ARB_pbuffer
  • WGL_ARB_render_texture
  • WGL_ARB_make_current_read
  • WGL_EXT_extensions_string
  • WGL_ARB_buffer_region
  • WGL_EXT_framebuffer_sRGB
  • WGL_ATI_render_texture_rectangle
  • WGL_EXT_pixel_format_packed_float
  • WGL_I3D_genlock
  • WGL_NV_swap_group
  • WGL_ARB_create_context
  • WGL_AMD_gpu_association
  • WGL_AMDX_gpu_association
  • WGL_ARB_create_context_profile




10 thoughts on “AMD Catalyst 12.2 WHQL Released (*** Updated ***)”

  1. Corwin

    Huh, wut? GL_EXT_depth_bounds_test? it’s NVidia’s UltraShadow technology. Carmack has kicked some ass 🙂

  2. Leith Bade

    Corwin, my thoughts… it may help with a lot of games that uses stencil shadows.

  3. Corwin

    “Corwin, my thoughts… it may help with a lot of games that uses stencil shadows.”

    Of course! idTech 4 engine uses it – Doom 3\Quake 4\Prey, practically all the last OpenGL games do. I don’t know about idTech5 and Rage, I can’t open console in Rage, but if Rage uses it then I can get why AMD did do something after years of ignorance. UltraShadow was implemented in GeForce FX 5900 in 2003

  4. DrBalthar

    No one I repeat no one uses stencil based shadows nowadays in their sane mind. There are so many many better alternatives.

  5. Corwin

    “No one I repeat no one uses stencil based shadows nowadays in their sane mind. There are so many many better alternatives.”

    say that to AMD

Comments are closed.