PostFX: HDR + DoF (Depth of Field)
Particle and OpenGL 4.3 compute shader
Polyline + geometry shaders test
Shadertoy demo ported to GeeXLab
Shadow mapping + skybox
GLSL Sandbox demo ported to GeeXLab
Tessellation + DoF
Musik Disc with sound based animation
Cook-Torrance lighting shader test
Autodesk FBX mesh loading