Omnidirectional Shadow Mapping

Started by JeGX, November 03, 2014, 04:00:04 PM

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JeGX

GLSL Hacker 0.8.0.0 supports shadow mapping with omni-directional lights.  Omni-directional shadow mapping is cool because a light can cast shadows in all directions.  Omni-directional shadow mapping (or cubic shadow mapping) relies on a cubemap and requires 6 passes to render the scene.

This demo is available in the host_api/Shadow_Mapping/Omnidirectional_Shadows/ folder of the code sample pack v2.25.0.