Vulkan glTF 2.0 C++ phyiscal based rendering

Started by Stefan, February 11, 2018, 07:47:40 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Stefan

Sascha Willems released the first working version of a separate (from the examples) Vulkan physical based rendering example that uses the glTF 2.0 model file format.