Mesa 24.0.2 Released

Started by Stefan, February 28, 2024, 10:47:44 PM

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Stefan

Mesa 24.0.2 is a bug fix release which fixes bugs found since the 24.0.1 release.

Mesa 24.0.2 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
Mesa 24.0.2 implements the Vulkan 1.3 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.

Bug fixes
  • KHR-Single-GL46.arrays_of_arrays_gl.AtomicUsage fails on MTL
  • GTF-GL46.gtf42.GL3Tests.texture_storage.texture_storage_texture_as_framebuffer_attachment fails on MTL
  • [intel][anv][build][regression] - genX_grl.h:27:10: fatal error: grl/grl_cl_kernel.h: No such file or directory
  • RX 6600 VDPAU not recognizing HEVC_MAIN_10 correctly
  • Running an app on another AMD GPU (offload, DRI_PRIME) produces corrupted frames on Wayland.
  • VDPAU declares a texture as "immutable" without also setting its ImmutableLevels attribute.
  • RX6600 hardware HEVC video decode fails for VDPAU but works for VA-API. (Can lock up GPU!)
  • Rusticl panics when getting program build logs using opencl.hpp
  • ue5 game issues lighting Rog Ally 7080u (z1e)
  • Missing textures in RoboCop: Rogue City with mesh shaders enabled
  • radv: Multiview PSO forgets to export layer in some cases.
  • zink: flickering artifacts in Selaco

Windows - Pre-compiled binaries available:
https://github.com/pal1000/mesa-dist-win/releases

Linux - Pre-compiled binaries available:
https://launchpad.net/~kisak/+archive/ubuntu/kisak-mesa

Source code:
https://archive.mesa3d.org/?C=M;O=D