MagicaVoxel 0.99.1 released

Started by JeGX, March 13, 2018, 04:03:32 PM

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JeGX

MagicaVoxel is a free lightweight 8-bit voxel art editor and interactive path tracing renderer.

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0.99.1 - 3/12/2018

    Renderer (hidden menu)
        Atmospheric Scattering Skydome : Rayleigh/Mie scattering
        Bladed Bokeu : for large depth of field
        Stretched Bloom Filter
        Grids : can change Spacing, Width, and Color
        Field of View (FOV) : change range to : 1-360
        Fix some bugs : e.g. Bloom dark points
        more options are saved into file, format is changed as well
    Editor
        Align Objects in Editor
        New object is using last model size
        Fix importing files with unicode paths
        Add default export and snapshots folders in config


Link: https://ephtracy.github.io/index.html?page=mv_main


Examples:






More advanced examples:








Link: https://www.artstation.com/artwork/EPoa0

JeGX

MagicaVoxel is a free lightweight 8-bit voxel art editor and GPU based interactive path tracing renderer.

Quote
0.99.4.1 - 9/1/2019

    Renderer [0.99.4.1]
        Sky->IBL: Image Based Lighting. use ".hdr" format panorama images to light the scene.
        Fog: add Equi-angular sampling back to reduce noises. support fogs in othogonal views in a bounding volume.
        Media: enable Sample->TR-Shadow to allow single direct lighting; enable Sample->MIS-Cloud to allow multiple direct lighting (very expensive).
        Color all color options have their own color pickers which support HSV, RGB, H-Block and Hex values.
        Palette Menu right click the palette view to show the pop-up menu.
    Renderer [0.99.4]
        Matter->Cloud: Media material which supports multiple scattering inside volume.
        Sample->MIS-GGX: Multiple Importance Sampling (MIS) for GGX surfaces (Metal/Plastic/Glass) for better reflection.
        Sample->TR-Shadow: Tranlsucent Shadow which allows light passing though glass and cloud voxels. Only Glass->Attenuation can affect the light color.
        can adjust Bounce->Diffuse/Specular/Scatter path depths separately.
        can assign glass/cloud materials to sphere/cylinder shape voxels (for experiments only).
        the renderer pipeline is refactored, which needs more time to improve, optimize and fix bugs.
        some features such as fog scattering requires more researches.
        frame drops and noises are expected.


Link:
- http://ephtracy.github.io/index.html?page=mv_main


MagicaVoxel


JeGX

MagicaVoxel is a free lightweight 8-bit voxel art editor and GPU based interactive path tracing renderer.

Quote
0.99.5 - 04/05/2020

    Refactored Model Editor
        Canvas size for single object increases to 256x256x256.
        Rendering method in the editor view is changed to pure ray casting.
        Most of the brushes and edit commands are shader-based (GPU accelerated).
        Undo/Redo commands are compressed to reduce memory usage. (can undo up to 100 commands)
        Can import jpeg images and export jpeg screenshot.

Links
- Homepage
- Downloads

MagicaVoxel