Silicon Studio's Xenko Multithreading - OpenGL vs Vulkan

Started by Stefan, August 18, 2016, 07:50:07 PM

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Stefan

QuoteXenko Multithreading - OpenGL vs Vulkan

With recent work on mutithreading, we've achieved ~3X performance on D3D11/OpenGL, ~6X on Vulkan API.
Coming soon in Xenko 1.8 release!

I'll test the Vulkan stuff when it's out.

Meanwhile re-check their old, but still pretty mobile demos:

(Android) Mobile GPUMark V2

(Android) YEBIS OpenGL ES 3.0 Tech Demo

Stefan

QuoteXenko release 1.8 introduces three major new features along with several relevant enhancements to existing features. We are proud to be able to offer you our new UI Editor, enhanced performance via our newly multithreaded engine with Vulkan support and our new Prefab Model.
Also, for your cutting edge rendering needs, we now support SSAO and cel (toon) shading!
Open the full post for more details!
I looked forth and back, but i found no option to select render API?