Different approaches to compute APIs: Renderscript and Filterscript from Google

Started by Stefan, September 23, 2013, 02:18:31 PM

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Stefan

QuoteCompute APIs are a new evolution in the mobile and embedded market space, and are subject to quite a range of different conceptual approaches compared to the evolution of 3D graphics API. The mobile-optimised OpenGL ES API for 3D graphics evolved from a market-tested and well-proven OpenGL API for desktop PCs; this allowed a rapid API evolution with fairly little risk. In the mobile space, two offerings are currently competing for developer attention: the Khronos developed OpenCL API (OS agnostic) and the Google Android-specific Renderscript API. While the goal of both APIs is the same in exposing parallel compute functionality, the approach and vision behind both APIs is very different...

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nuninho1980

ALERT: @mgelinas (new user) may have the false posts - therefore, you may ban new user. ;)

This post is especial and "temp".

Stefan

Quote from: nuninho1980 on September 25, 2013, 01:13:03 PM
ALERT: @mgelinas (new user) may have the false posts - therefore, you may ban new user. ;)

This post is especial and "temp".

Thanks for the heads-up,
that was a spam bot advertising "gold farming".
btw you can use the function "report to moderator" in these cases.