Unity 3: GLSL Optimizer

Started by Stefan, October 01, 2010, 06:07:00 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Stefan

QuoteDuring development of Unity 3.0, I was not-so-pleasantly surprised to see that our cross-compiled shaders run slow on iPhone 3Gs. And by "slow", I mean SLOW; at the speeds of "stop the presses, we can not ship brand new OpenGL ES 2.0 support with THAT performance".

Full story here