NVIDIA has released yesterday a new WHQL (Windows Hardware Quality Labs) gaming driver for Windows 10 and Windows 11. The Release 561.09 belongs to the R560 family (560.xx to 564.xx) and brings the following changes:
Game Ready for FINAL FANTASY XVI & God of War Ragnarök
This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3 technology including FINAL FANTASY XVI and God of War Ragnarök. In addition, this driver supports the launch of EA SPORTS FC 25 and Frostpunk 2.
Fixed Issues
Fixed Gaming Bugs
– N/AFixed General Bugs
– [GeForce Experience] Performance Monitoring overlay may stop refreshing GPU information.
– [NVIDIA App] Game filters may intermittently be missing when invoking the NVIDIA Overlay in-game.
– [Chaos V-Ray] Performance regression in some workloads when running R560 drivers.
Downloads
- latest version for win10/win11 64-bit (desktop+notebook) @ Geeks3D
- 561.09 win10/win11 64-bit @ NVIDIA
GeForce 561.09 quick test
OpenGL support
GeForce 561.09
GeForce 561.09 exposes OpenGL 4.6 and 435 extensions for a GeForce RTX 4070 Ti on Windows 10 (v22H2). Same OpenGL support than GeForce 556.12 driver.
GL_RENDERER: NVIDIA GeForce RTX 4070 Ti/PCIe/SSE2 GL_VENDOR: NVIDIA Corporation GL_VERSION: 4.6.0 NVIDIA 561.09 GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA OpenGL extensions: 435 - GL_AMD_multi_draw_indirect - GL_AMD_seamless_cubemap_per_texture - GL_AMD_vertex_shader_viewport_index - GL_AMD_vertex_shader_layer - GL_ARB_arrays_of_arrays - GL_ARB_base_instance - GL_ARB_bindless_texture - GL_ARB_blend_func_extended - GL_ARB_buffer_storage - GL_ARB_clear_buffer_object - GL_ARB_clear_texture - GL_ARB_clip_control - GL_ARB_color_buffer_float - GL_ARB_compatibility - GL_ARB_compressed_texture_pixel_storage - GL_ARB_conservative_depth - GL_ARB_compute_shader - GL_ARB_compute_variable_group_size - GL_ARB_conditional_render_inverted - GL_ARB_copy_buffer - GL_ARB_copy_image - GL_ARB_cull_distance - GL_ARB_debug_output - GL_ARB_depth_buffer_float - GL_ARB_depth_clamp - GL_ARB_depth_texture - GL_ARB_derivative_control - GL_ARB_direct_state_access - GL_ARB_draw_buffers - GL_ARB_draw_buffers_blend - GL_ARB_draw_indirect - GL_ARB_draw_elements_base_vertex - GL_ARB_draw_instanced - GL_ARB_enhanced_layouts - GL_ARB_ES2_compatibility - GL_ARB_ES3_compatibility - GL_ARB_ES3_1_compatibility - GL_ARB_ES3_2_compatibility - GL_ARB_explicit_attrib_location - GL_ARB_explicit_uniform_location - GL_ARB_fragment_coord_conventions - GL_ARB_fragment_layer_viewport - GL_ARB_fragment_program - GL_ARB_fragment_program_shadow - GL_ARB_fragment_shader - GL_ARB_fragment_shader_interlock - GL_ARB_framebuffer_no_attachments - GL_ARB_framebuffer_object - GL_ARB_framebuffer_sRGB - GL_ARB_geometry_shader4 - GL_ARB_get_program_binary - GL_ARB_get_texture_sub_image - GL_ARB_gl_spirv - GL_ARB_gpu_shader5 - GL_ARB_gpu_shader_fp64 - GL_ARB_gpu_shader_int64 - GL_ARB_half_float_pixel - GL_ARB_half_float_vertex - GL_ARB_imaging - GL_ARB_indirect_parameters - GL_ARB_instanced_arrays - GL_ARB_internalformat_query - GL_ARB_internalformat_query2 - GL_ARB_invalidate_subdata - GL_ARB_map_buffer_alignment - GL_ARB_map_buffer_range - GL_ARB_multi_bind - GL_ARB_multi_draw_indirect - GL_ARB_multisample - GL_ARB_multitexture - GL_ARB_occlusion_query - GL_ARB_occlusion_query2 - GL_ARB_parallel_shader_compile - GL_ARB_pipeline_statistics_query - GL_ARB_pixel_buffer_object - GL_ARB_point_parameters - GL_ARB_point_sprite - GL_ARB_polygon_offset_clamp - GL_ARB_post_depth_coverage - GL_ARB_program_interface_query - GL_ARB_provoking_vertex - GL_ARB_query_buffer_object - GL_ARB_robust_buffer_access_behavior - GL_ARB_robustness - GL_ARB_sample_locations - GL_ARB_sample_shading - GL_ARB_sampler_objects - GL_ARB_seamless_cube_map - GL_ARB_seamless_cubemap_per_texture - GL_ARB_separate_shader_objects - GL_ARB_shader_atomic_counter_ops - GL_ARB_shader_atomic_counters - GL_ARB_shader_ballot - GL_ARB_shader_bit_encoding - GL_ARB_shader_clock - GL_ARB_shader_draw_parameters - GL_ARB_shader_group_vote - GL_ARB_shader_image_load_store - GL_ARB_shader_image_size - GL_ARB_shader_objects - GL_ARB_shader_precision - GL_ARB_shader_storage_buffer_object - GL_ARB_shader_subroutine - GL_ARB_shader_texture_image_samples - GL_ARB_shader_texture_lod - GL_ARB_shading_language_100 - GL_ARB_shader_viewport_layer_array - GL_ARB_shading_language_420pack - GL_ARB_shading_language_include - GL_ARB_shading_language_packing - GL_ARB_shadow - GL_ARB_sparse_buffer - GL_ARB_sparse_texture - GL_ARB_sparse_texture2 - GL_ARB_sparse_texture_clamp - GL_ARB_spirv_extensions - GL_ARB_stencil_texturing - GL_ARB_sync - GL_ARB_tessellation_shader - GL_ARB_texture_barrier - GL_ARB_texture_border_clamp - GL_ARB_texture_buffer_object - GL_ARB_texture_buffer_object_rgb32 - GL_ARB_texture_buffer_range - GL_ARB_texture_compression - GL_ARB_texture_compression_bptc - GL_ARB_texture_compression_rgtc - GL_ARB_texture_cube_map - GL_ARB_texture_cube_map_array - GL_ARB_texture_env_add - GL_ARB_texture_env_combine - GL_ARB_texture_env_crossbar - GL_ARB_texture_env_dot3 - GL_ARB_texture_filter_anisotropic - GL_ARB_texture_filter_minmax - GL_ARB_texture_float - GL_ARB_texture_gather - GL_ARB_texture_mirror_clamp_to_edge - GL_ARB_texture_mirrored_repeat - GL_ARB_texture_multisample - GL_ARB_texture_non_power_of_two - GL_ARB_texture_query_levels - GL_ARB_texture_query_lod - GL_ARB_texture_rectangle - GL_ARB_texture_rg - GL_ARB_texture_rgb10_a2ui - GL_ARB_texture_stencil8 - GL_ARB_texture_storage - GL_ARB_texture_storage_multisample - GL_ARB_texture_swizzle - GL_ARB_texture_view - GL_ARB_timer_query - GL_ARB_transform_feedback2 - GL_ARB_transform_feedback3 - GL_ARB_transform_feedback_instanced - GL_ARB_transform_feedback_overflow_query - GL_ARB_transpose_matrix - GL_ARB_uniform_buffer_object - GL_ARB_vertex_array_bgra - GL_ARB_vertex_array_object - GL_ARB_vertex_attrib_64bit - GL_ARB_vertex_attrib_binding - GL_ARB_vertex_buffer_object - GL_ARB_vertex_program - GL_ARB_vertex_shader - GL_ARB_vertex_type_10f_11f_11f_rev - GL_ARB_vertex_type_2_10_10_10_rev - GL_ARB_viewport_array - GL_ARB_window_pos - GL_ATI_draw_buffers - GL_ATI_texture_float - GL_ATI_texture_mirror_once - GL_S3_s3tc - GL_EXT_texture_env_add - GL_EXT_abgr - GL_EXT_bgra - GL_EXT_bindable_uniform - GL_EXT_blend_color - GL_EXT_blend_equation_separate - GL_EXT_blend_func_separate - GL_EXT_blend_minmax - GL_EXT_blend_subtract - GL_EXT_compiled_vertex_array - GL_EXT_Cg_shader - GL_EXT_depth_bounds_test - GL_EXT_direct_state_access - GL_EXT_draw_buffers2 - GL_EXT_draw_instanced - GL_EXT_draw_range_elements - GL_EXT_fog_coord - GL_EXT_framebuffer_blit - GL_EXT_framebuffer_multisample - GL_EXTX_framebuffer_mixed_formats - GL_EXT_framebuffer_multisample_blit_scaled - GL_EXT_framebuffer_object - GL_EXT_framebuffer_sRGB - GL_EXT_geometry_shader4 - GL_EXT_gpu_program_parameters - GL_EXT_gpu_shader4 - GL_EXT_multi_draw_arrays - GL_EXT_multiview_texture_multisample - GL_EXT_multiview_timer_query - GL_EXT_packed_depth_stencil - GL_EXT_packed_float - GL_EXT_packed_pixels - GL_EXT_pixel_buffer_object - GL_EXT_point_parameters - GL_EXT_polygon_offset_clamp - GL_EXT_post_depth_coverage - GL_EXT_provoking_vertex - GL_EXT_raster_multisample - GL_EXT_rescale_normal - GL_EXT_secondary_color - GL_EXT_separate_shader_objects - GL_EXT_separate_specular_color - GL_EXT_shader_image_load_formatted - GL_EXT_shader_image_load_store - GL_EXT_shader_integer_mix - GL_EXT_shadow_funcs - GL_EXT_sparse_texture2 - GL_EXT_stencil_two_side - GL_EXT_stencil_wrap - GL_EXT_texture3D - GL_EXT_texture_array - GL_EXT_texture_buffer_object - GL_EXT_texture_compression_dxt1 - GL_EXT_texture_compression_latc - GL_EXT_texture_compression_rgtc - GL_EXT_texture_compression_s3tc - GL_EXT_texture_cube_map - GL_EXT_texture_edge_clamp - GL_EXT_texture_env_combine - GL_EXT_texture_env_dot3 - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_filter_minmax - GL_EXT_texture_integer - GL_EXT_texture_lod - GL_EXT_texture_lod_bias - GL_EXT_texture_mirror_clamp - GL_EXT_texture_object - GL_EXT_texture_shadow_lod - GL_EXT_texture_shared_exponent - GL_EXT_texture_sRGB - GL_EXT_texture_sRGB_R8 - GL_EXT_texture_sRGB_decode - GL_EXT_texture_storage - GL_EXT_texture_swizzle - GL_EXT_timer_query - GL_EXT_transform_feedback2 - GL_EXT_vertex_array - GL_EXT_vertex_array_bgra - GL_EXT_vertex_attrib_64bit - GL_EXT_window_rectangles - GL_EXT_import_sync_object - GL_IBM_rasterpos_clip - GL_IBM_texture_mirrored_repeat - GL_KHR_context_flush_control - GL_KHR_debug - GL_EXT_memory_object - GL_EXT_memory_object_win32 - GL_NV_memory_object_sparse - GL_EXT_win32_keyed_mutex - GL_KHR_parallel_shader_compile - GL_KHR_no_error - GL_KHR_robust_buffer_access_behavior - GL_KHR_robustness - GL_EXT_semaphore - GL_EXT_semaphore_win32 - GL_NV_timeline_semaphore - GL_KHR_shader_subgroup - GL_KTX_buffer_region - GL_NV_alpha_to_coverage_dither_control - GL_NV_bindless_multi_draw_indirect - GL_NV_bindless_multi_draw_indirect_count - GL_NV_bindless_texture - GL_NV_blend_equation_advanced - GL_NV_blend_equation_advanced_coherent - GL_NVX_blend_equation_advanced_multi_draw_buffers - GL_NV_blend_minmax_factor - GL_NV_blend_square - GL_NV_clip_space_w_scaling - GL_NV_command_list - GL_NV_compute_program5 - GL_NV_compute_shader_derivatives - GL_NV_conditional_render - GL_NV_conservative_raster - GL_NV_conservative_raster_dilate - GL_NV_conservative_raster_pre_snap - GL_NV_conservative_raster_pre_snap_triangles - GL_NV_conservative_raster_underestimation - GL_NV_copy_depth_to_color - GL_NV_copy_image - GL_NV_depth_buffer_float - GL_NV_depth_clamp - GL_NV_draw_texture - GL_NV_draw_vulkan_image - GL_NV_ES1_1_compatibility - GL_NV_ES3_1_compatibility - GL_NV_explicit_multisample - GL_NV_feature_query - GL_NV_fence - GL_NV_fill_rectangle - GL_NV_float_buffer - GL_NV_fog_distance - GL_NV_fragment_coverage_to_color - GL_NV_fragment_program - GL_NV_fragment_program_option - GL_NV_fragment_program2 - GL_NV_fragment_shader_barycentric - GL_NV_fragment_shader_interlock - GL_NV_framebuffer_mixed_samples - GL_NV_framebuffer_multisample_coverage - GL_NV_geometry_shader4 - GL_NV_geometry_shader_passthrough - GL_NV_gpu_program4 - GL_NV_internalformat_sample_query - GL_NV_gpu_program4_1 - GL_NV_gpu_program5 - GL_NV_gpu_program5_mem_extended - GL_NV_gpu_program_fp64 - GL_NV_gpu_program_multiview - GL_NV_gpu_shader5 - GL_NV_half_float - GL_NV_light_max_exponent - GL_NV_memory_attachment - GL_NV_mesh_shader - GL_NV_multisample_coverage - GL_NV_multisample_filter_hint - GL_NV_occlusion_query - GL_NV_packed_depth_stencil - GL_NV_parameter_buffer_object - GL_NV_parameter_buffer_object2 - GL_NV_path_rendering - GL_NV_path_rendering_shared_edge - GL_NV_pixel_data_range - GL_NV_point_sprite - GL_NV_primitive_restart - GL_NV_primitive_shading_rate - GL_NV_query_resource - GL_NV_query_resource_tag - GL_NV_register_combiners - GL_NV_register_combiners2 - GL_NV_representative_fragment_test - GL_NV_sample_locations - GL_NV_sample_mask_override_coverage - GL_NV_scissor_exclusive - GL_NV_shader_atomic_counters - GL_NV_shader_atomic_float - GL_NV_shader_atomic_float64 - GL_NV_shader_atomic_fp16_vector - GL_NV_shader_atomic_int64 - GL_NV_shader_buffer_load - GL_NV_shader_storage_buffer_object - GL_NV_shader_subgroup_partitioned - GL_NV_shader_texture_footprint - GL_NV_shading_rate_image - GL_NV_stereo_view_rendering - GL_NV_texgen_reflection - GL_NV_texture_barrier - GL_NV_texture_compression_vtc - GL_NV_texture_dirty_tile_map - GL_NV_texture_env_combine4 - GL_NV_texture_multisample - GL_NV_texture_rectangle - GL_NV_texture_rectangle_compressed - GL_NV_texture_shader - GL_NV_texture_shader2 - GL_NV_texture_shader3 - GL_NV_transform_feedback - GL_NV_transform_feedback2 - GL_NV_uniform_buffer_unified_memory - GL_NV_uniform_buffer_std430_layout - GL_NV_vertex_array_range - GL_NV_vertex_array_range2 - GL_NV_vertex_attrib_integer_64bit - GL_NV_vertex_buffer_unified_memory - GL_NV_vertex_program - GL_NV_vertex_program1_1 - GL_NV_vertex_program2 - GL_NV_vertex_program2_option - GL_NV_vertex_program3 - GL_NV_viewport_array2 - GL_NV_viewport_swizzle - GL_NVX_conditional_render - GL_NVX_linked_gpu_multicast - GL_NV_gpu_multicast - GL_NVX_gpu_multicast2 - GL_NVX_progress_fence - GL_NVX_gpu_memory_info - GL_NVX_multigpu_info - GL_NVX_nvenc_interop - GL_NV_shader_thread_group - GL_NV_shader_thread_shuffle - GL_KHR_blend_equation_advanced - GL_KHR_blend_equation_advanced_coherent - GL_OVR_multiview - GL_OVR_multiview2 - GL_SGIS_generate_mipmap - GL_SGIS_texture_lod - GL_SGIX_depth_texture - GL_SGIX_shadow - GL_SUN_slice_accum - GL_WIN_swap_hint - WGL_EXT_swap_control - WGL_ARB_buffer_region - WGL_ARB_create_context - WGL_ARB_create_context_no_error - WGL_ARB_create_context_profile - WGL_ARB_create_context_robustness - WGL_ARB_context_flush_control - WGL_ARB_extensions_string - WGL_ARB_make_current_read - WGL_ARB_multisample - WGL_ARB_pbuffer - WGL_ARB_pixel_format - WGL_ARB_pixel_format_float - WGL_ARB_render_texture - WGL_ATI_pixel_format_float - WGL_EXT_colorspace - WGL_EXT_create_context_es_profile - WGL_EXT_create_context_es2_profile - WGL_EXT_extensions_string - WGL_EXT_framebuffer_sRGB - WGL_EXT_pixel_format_packed_float - WGL_EXT_swap_control_tear - WGL_NVX_DX_interop - WGL_NV_DX_interop - WGL_NV_DX_interop2 - WGL_NV_copy_image - WGL_NV_delay_before_swap - WGL_NV_float_buffer - WGL_NV_multisample_coverage - WGL_NV_multigpu_context - WGL_NV_render_depth_texture - WGL_NV_render_texture_rectangle
Vulkan support
GeForce 561.09
This driver exposes Vulkan 1.3.280 and 219 device extensions for a GeForce RTX 4070 Ti on Windows 10 22H2. Same support than previous 560.94.
# of Vulkan devices: 1 - Device 1 - name: NVIDIA GeForce RTX 4070 Ti - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU - device ID: 10DE-2782 - API version: 1.3.280 - NVIDIA driver version: 561.9.0.0 - VK_KHR_ray_tracing_pipeline information: - shaderGroupHandleSize: 32 - maxRayRecursionDepth: 31 - maxShaderGroupStride: 4096 - shaderGroupBaseAlignment: 64 - shaderGroupHandleCaptureReplaySize: 32 - maxRayDispatchInvocationCount: 1073741824 - shaderGroupHandleAlignment: 32 - maxRayHitAttributeSize: 32 - maxRayDispatchInvocationCount: 1073741824 - VK_KHR_acceleration_structure information: - maxGeometryCount: 16777215 - maxInstanceCount: 16777215 - maxPrimitiveCount: 536870911 - VK_KHR_driver_properties information: - driverName: NVIDIA - driverID_str: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR - driverID: 4 - conformanceVersion: 1.3.2.8 - driverInfo: 561.09 - # of extensions: 219 - VK_KHR_16bit_storage - VK_KHR_8bit_storage - VK_KHR_acceleration_structure - VK_KHR_bind_memory2 - VK_KHR_buffer_device_address - VK_KHR_calibrated_timestamps - VK_KHR_cooperative_matrix - VK_KHR_copy_commands2 - VK_KHR_create_renderpass2 - VK_KHR_dedicated_allocation - VK_KHR_deferred_host_operations - VK_KHR_depth_stencil_resolve - VK_KHR_descriptor_update_template - VK_KHR_device_group - VK_KHR_draw_indirect_count - VK_KHR_driver_properties - VK_KHR_dynamic_rendering - VK_KHR_dynamic_rendering_local_read - VK_KHR_external_fence - VK_KHR_external_fence_win32 - VK_KHR_external_memory - VK_KHR_external_memory_win32 - VK_KHR_external_semaphore - VK_KHR_external_semaphore_win32 - VK_KHR_format_feature_flags2 - VK_KHR_fragment_shader_barycentric - VK_KHR_fragment_shading_rate - VK_KHR_get_memory_requirements2 - VK_KHR_image_format_list - VK_KHR_imageless_framebuffer - VK_KHR_index_type_uint8 - VK_KHR_line_rasterization - VK_KHR_load_store_op_none - VK_KHR_maintenance1 - VK_KHR_maintenance2 - VK_KHR_maintenance3 - VK_KHR_maintenance4 - VK_KHR_maintenance5 - VK_KHR_maintenance6 - VK_KHR_map_memory2 - VK_KHR_multiview - VK_KHR_pipeline_executable_properties - VK_KHR_pipeline_library - VK_KHR_present_id - VK_KHR_present_wait - VK_KHR_push_descriptor - VK_KHR_ray_query - VK_KHR_ray_tracing_maintenance1 - VK_KHR_ray_tracing_pipeline - VK_KHR_ray_tracing_position_fetch - VK_KHR_relaxed_block_layout - VK_KHR_sampler_mirror_clamp_to_edge - VK_KHR_sampler_ycbcr_conversion - VK_KHR_separate_depth_stencil_layouts - VK_KHR_shader_atomic_int64 - VK_KHR_shader_clock - VK_KHR_shader_draw_parameters - VK_KHR_shader_expect_assume - VK_KHR_shader_float16_int8 - VK_KHR_shader_float_controls - VK_KHR_shader_float_controls2 - VK_KHR_shader_integer_dot_product - VK_KHR_shader_maximal_reconvergence - VK_KHR_shader_non_semantic_info - VK_KHR_shader_quad_control - VK_KHR_shader_subgroup_extended_types - VK_KHR_shader_subgroup_rotate - VK_KHR_shader_subgroup_uniform_control_flow - VK_KHR_shader_terminate_invocation - VK_KHR_spirv_1_4 - VK_KHR_storage_buffer_storage_class - VK_KHR_swapchain - VK_KHR_swapchain_mutable_format - VK_KHR_synchronization2 - VK_KHR_timeline_semaphore - VK_KHR_uniform_buffer_standard_layout - VK_KHR_variable_pointers - VK_KHR_vertex_attribute_divisor - VK_KHR_video_decode_av1 - VK_KHR_video_decode_h264 - VK_KHR_video_decode_h265 - VK_KHR_video_decode_queue - VK_KHR_video_encode_h264 - VK_KHR_video_encode_h265 - VK_KHR_video_encode_queue - VK_KHR_video_maintenance1 - VK_KHR_video_queue - VK_KHR_vulkan_memory_model - VK_KHR_win32_keyed_mutex - VK_KHR_workgroup_memory_explicit_layout - VK_KHR_zero_initialize_workgroup_memory - VK_EXT_4444_formats - VK_EXT_attachment_feedback_loop_dynamic_state - VK_EXT_attachment_feedback_loop_layout - VK_EXT_blend_operation_advanced - VK_EXT_border_color_swizzle - VK_EXT_buffer_device_address - VK_EXT_calibrated_timestamps - VK_EXT_color_write_enable - VK_EXT_conditional_rendering - VK_EXT_conservative_rasterization - VK_EXT_custom_border_color - VK_EXT_depth_bias_control - VK_EXT_depth_clamp_zero_one - VK_EXT_depth_clip_control - VK_EXT_depth_clip_enable - VK_EXT_depth_range_unrestricted - VK_EXT_descriptor_buffer - VK_EXT_descriptor_indexing - VK_EXT_discard_rectangles - VK_EXT_dynamic_rendering_unused_attachments - VK_EXT_extended_dynamic_state - VK_EXT_extended_dynamic_state2 - VK_EXT_extended_dynamic_state3 - VK_EXT_external_memory_host - VK_EXT_fragment_shader_interlock - VK_EXT_full_screen_exclusive - VK_EXT_graphics_pipeline_library - VK_EXT_hdr_metadata - VK_EXT_host_image_copy - VK_EXT_host_query_reset - VK_EXT_image_2d_view_of_3d - VK_EXT_image_robustness - VK_EXT_image_sliced_view_of_3d - VK_EXT_image_view_min_lod - VK_EXT_index_type_uint8 - VK_EXT_inline_uniform_block - VK_EXT_line_rasterization - VK_EXT_load_store_op_none - VK_EXT_memory_budget - VK_EXT_memory_priority - VK_EXT_mesh_shader - VK_EXT_multi_draw - VK_EXT_mutable_descriptor_type - VK_EXT_nested_command_buffer - VK_EXT_non_seamless_cube_map - VK_EXT_opacity_micromap - VK_EXT_pageable_device_local_memory - VK_EXT_pci_bus_info - VK_EXT_pipeline_creation_cache_control - VK_EXT_pipeline_creation_feedback - VK_EXT_pipeline_library_group_handles - VK_EXT_pipeline_robustness - VK_EXT_post_depth_coverage - VK_EXT_primitive_topology_list_restart - VK_EXT_primitives_generated_query - VK_EXT_private_data - VK_EXT_provoking_vertex - VK_EXT_queue_family_foreign - VK_EXT_robustness2 - VK_EXT_sample_locations - VK_EXT_sampler_filter_minmax - VK_EXT_scalar_block_layout - VK_EXT_separate_stencil_usage - VK_EXT_shader_atomic_float - VK_EXT_shader_demote_to_helper_invocation - VK_EXT_shader_image_atomic_int64 - VK_EXT_shader_module_identifier - VK_EXT_shader_object - VK_EXT_shader_subgroup_ballot - VK_EXT_shader_subgroup_vote - VK_EXT_shader_viewport_index_layer - VK_EXT_subgroup_size_control - VK_EXT_swapchain_maintenance1 - VK_EXT_texel_buffer_alignment - VK_EXT_tooling_info - VK_EXT_transform_feedback - VK_EXT_vertex_attribute_divisor - VK_EXT_vertex_input_dynamic_state - VK_EXT_ycbcr_2plane_444_formats - VK_EXT_ycbcr_image_arrays - VK_NV_clip_space_w_scaling - VK_NV_compute_shader_derivatives - VK_NV_cooperative_matrix - VK_NV_copy_memory_indirect - VK_NV_corner_sampled_image - VK_NV_coverage_reduction_mode - VK_NV_cuda_kernel_launch - VK_NV_dedicated_allocation - VK_NV_dedicated_allocation_image_aliasing - VK_NV_descriptor_pool_overallocation - VK_NV_device_diagnostic_checkpoints - VK_NV_device_diagnostics_config - VK_NV_device_generated_commands - VK_NV_device_generated_commands_compute - VK_NV_external_memory - VK_NV_external_memory_win32 - VK_NV_fill_rectangle - VK_NV_fragment_coverage_to_color - VK_NV_fragment_shader_barycentric - VK_NV_fragment_shading_rate_enums - VK_NV_framebuffer_mixed_samples - VK_NV_geometry_shader_passthrough - VK_NV_inherited_viewport_scissor - VK_NV_linear_color_attachment - VK_NV_low_latency - VK_NV_low_latency2 - VK_NV_memory_decompression - VK_NV_mesh_shader - VK_NV_optical_flow - VK_NV_raw_access_chains - VK_NV_ray_tracing - VK_NV_ray_tracing_invocation_reorder - VK_NV_ray_tracing_motion_blur - VK_NV_representative_fragment_test - VK_NV_sample_mask_override_coverage - VK_NV_scissor_exclusive - VK_NV_shader_atomic_float16_vector - VK_NV_shader_image_footprint - VK_NV_shader_sm_builtins - VK_NV_shader_subgroup_partitioned - VK_NV_shading_rate_image - VK_NV_viewport_array2 - VK_NV_viewport_swizzle - VK_NV_win32_keyed_mutex - VK_NVX_binary_import - VK_NVX_image_view_handle - VK_NVX_multiview_per_view_attributes - VK_AMD_buffer_marker - # of layers: 1 - VK_LAYER_NV_optimus - # of memory heaps: 2 - heap 1: 11996 MB - heap 2: 8148 MB - # of features: 55 - robustBufferAccess: YES - fullDrawIndexUint32: YES - imageCubeArray: YES - independentBlend: YES - geometryShader: YES - tessellationShader: YES - sampleRateShading: YES - dualSrcBlend: YES - logicOp: YES - multiDrawIndirect: YES - drawIndirectFirstInstance: YES - depthClamp: YES - depthBiasClamp: YES - fillModeNonSolid: YES - depthBounds: YES - wideLines: YES - largePoints: YES - alphaToOne: YES - multiViewport: YES - samplerAnisotropy: YES - textureCompressionETC2: NO - textureCompressionASTC_LDR: NO - textureCompressionBC: YES - occlusionQueryPrecise: YES - pipelineStatisticsQuery: YES - vertexPipelineStoresAndAtomics: YES - fragmentStoresAndAtomics: YES - shaderTessellationAndGeometryPointSize: YES - shaderImageGatherExtended: YES - shaderStorageImageExtendedFormats: YES - shaderStorageImageMultisample: YES - shaderStorageImageReadWithoutFormat: YES - shaderStorageImageWriteWithoutFormat: YES - shaderUniformBufferArrayDynamicIndexing: YES - shaderSampledImageArrayDynamicIndexing: YES - shaderStorageBufferArrayDynamicIndexing: YES - shaderStorageImageArrayDynamicIndexing: YES - shaderClipDistance: YES - shaderCullDistance: YES - shaderFloat64: YES - shaderInt64: YES - shaderInt16: YES - shaderResourceResidency: YES - shaderResourceMinLod: YES - sparseBinding: YES - sparseResidencyBuffer: YES - sparseResidencyImage2D: YES - sparseResidencyImage3D: YES - sparseResidency2Samples: YES - sparseResidency4Samples: YES - sparseResidency8Samples: YES - sparseResidency16Samples: YES - sparseResidencyAliased: YES - variableMultisampleRate: YES - inheritedQueries: YES - # of hardware limits: 106 - maxImageDimension1D: 32768 - maxImageDimension2D: 32768 - maxImageDimension3D: 16384 - maxImageDimensionCube: 32768 - maxImageArrayLayers: 2048 - maxTexelBufferElements: 134217728 - maxUniformBufferRange: 65536 - maxStorageBufferRange: 4294967295 - maxPushConstantsSize: 256 - maxMemoryAllocationCount: 4294967295 - maxSamplerAllocationCount: 4000 - bufferImageGranularity: 1024 - sparseAddressSpaceSize: 1099511627776 - maxBoundDescriptorSets: 32 - maxPerStageDescriptorSamplers: 1048576 - maxSamplerAllocationCount: 1048576 - maxPerStageDescriptorStorageBuffers: 1048576 - maxPerStageDescriptorSampledImages: 1048576 - maxPerStageDescriptorStorageImages: 1048576 - maxPerStageDescriptorInputAttachments: 1048576 - maxPerStageResources: 4294967295 - maxDescriptorSetSamplers: 1048576 - maxDescriptorSetUniformBuffers: 1048576 - maxDescriptorSetUniformBuffersDynamic: 15 - maxDescriptorSetStorageBuffers: 1048576 - maxDescriptorSetStorageBuffersDynamic: 16 - maxDescriptorSetSampledImages: 1048576 - maxDescriptorSetStorageImages: 1048576 - maxDescriptorSetInputAttachments: 1048576 - maxVertexInputAttributes: 32 - maxVertexInputBindings: 32 - maxVertexInputAttributeOffset: 2047 - maxVertexInputBindingStride: 2048 - maxVertexOutputComponents: 128 - maxTessellationGenerationLevel: 64 - maxTessellationPatchSize: 32 - maxTessellationControlPerVertexInputComponents: 128 - maxTessellationControlPerVertexOutputComponents: 128 - maxTessellationControlPerPatchOutputComponents: 120 - maxTessellationControlTotalOutputComponents: 4216 - maxTessellationEvaluationInputComponents: 128 - maxTessellationEvaluationOutputComponents: 128 - maxGeometryShaderInvocations: 32 - maxGeometryInputComponents: 128 - maxGeometryOutputComponents: 128 - maxGeometryOutputVertices: 1024 - maxGeometryTotalOutputComponents: 1024 - maxFragmentInputComponents: 128 - maxFragmentOutputAttachments: 8 - maxFragmentDualSrcAttachments: 1 - maxFragmentCombinedOutputResources: 4294967295 - maxComputeSharedMemorySize: 49152 - maxComputeSharedMemorySize: 2147483647 x 65535 x 65535 - maxComputeWorkGroupInvocations: 1024 - maxComputeWorkGroupSize: 1024 x 1024 x 64 - subPixelPrecisionBits: 8 - subTexelPrecisionBits: 8 - mipmapPrecisionBits: 8 - maxDrawIndexedIndexValue: 4294967295 - maxDrawIndirectCount: 4294967295 - maxSamplerLodBias: 15.000000 - maxSamplerAnisotropy: 16.000000 - maxViewports: 16 - maxViewportDimensions: 32768 x 32768 - viewportBoundsRange: -65536.000000 x 65536.000000 - viewportSubPixelBits: 8 - minMemoryMapAlignment: 64 - minTexelBufferOffsetAlignment: 16 - minUniformBufferOffsetAlignment: 64 - minStorageBufferOffsetAlignment: 16 - minTexelOffset: -8 - maxTexelOffset: 7 - minTexelGatherOffset: -32 - maxTexelGatherOffset: 31 - minInterpolationOffset: -0.500000 - maxInterpolationOffset: 0.437500 - subPixelInterpolationOffsetBits: 4 - maxFramebufferWidth: 32768 - maxFramebufferHeight: 32768 - maxFramebufferLayers: 2048 - framebufferColorSampleCounts: 15 - framebufferDepthSampleCounts: 15 - framebufferStencilSampleCounts: 31 - framebufferNoAttachmentsSampleCounts: 31 - maxColorAttachments: 8 - sampledImageColorSampleCounts: 15 - sampledImageIntegerSampleCounts: 15 - sampledImageDepthSampleCounts: 15 - sampledImageStencilSampleCounts: 31 - storageImageSampleCounts: 15 - maxSampleMaskWords: 1 - timestampComputeAndGraphics: 1 - timestampPeriod: 1.000000 - maxClipDistances: 8 - maxCullDistances: 8 - maxCombinedClipAndCullDistances: 8 - discreteQueuePriorities: 2 - pointSizeRange: 1.000000 x 2047.937500 - lineWidthRange: 1.000000 x 64.000000 - pointSizeGranularity: 0.062500 - lineWidthGranularity: 0.062500 - strictLines: 1 - standardSampleLocations: 1 - optimalBufferCopyOffsetAlignment: 1 - optimalBufferCopyRowPitchAlignment: 1 - nonCoherentAtomSize: 64
https://www.nvidia.com/en-us/geforce/news/game-ready-driver-for-nvidia-app-update-throne-and-liberty/
https://www.nvidia.com/en-us/drivers/details/232868/
Nvidia GeForce 565.90 WHQL graphics driver, new R565 driver branch.