
Yesterday, NVIDIA has published a graphics driver for developers that packs latest features in the field of graphics programming: the support of the new OpenGL 4.6 and the latest version 1.0.56 of the Vulkan API. Curiously, the download of this new driver is not public: you must have a NV developer account to grab it…


OpenGL 4.6 Extensions
R382.88 exposes 402 OpenGL extensions (GL=371 and WGL=31) for a GTX 1080 on Windows 10 64-bit. OpenGL 4.6 introduces OpenGL/SPIR-V extensions as well that allows to support SPIR-V modules in OpenGL. R382.88 exposes 10 SPIR-V extensions.
- OpenGL vendor: NVIDIA Corporation - OpenGL renderer: GeForce GTX 1080/PCIe/SSE2 - OpenGL Version: 4.6.0 NVIDIA 382.88 - OpenGL SPIR-V Extensions: 10 - SPV_KHR_post_depth_coverage - SPV_KHR_shader_atomic_counter_ops - SPV_KHR_shader_ballot - SPV_KHR_shader_draw_parameters - SPV_KHR_storage_buffer_storage_class - SPV_KHR_subgroup_vote - SPV_NV_geometry_shader_passthrough - SPV_NV_sample_mask_override_coverage - SPV_NV_stereo_view_rendering - SPV_NV_viewport_array2 - OpenGL Extensions: 402 extensions (GL=371 and WGL=31) - GL_AMD_multi_draw_indirect - GL_AMD_seamless_cubemap_per_texture - GL_AMD_vertex_shader_viewport_index - GL_AMD_vertex_shader_layer - GL_ARB_arrays_of_arrays - GL_ARB_base_instance - GL_ARB_bindless_texture - GL_ARB_blend_func_extended - GL_ARB_buffer_storage - GL_ARB_clear_buffer_object - GL_ARB_clear_texture - GL_ARB_clip_control - GL_ARB_color_buffer_float - GL_ARB_compatibility - GL_ARB_compressed_texture_pixel_storage - GL_ARB_conservative_depth - GL_ARB_compute_shader - GL_ARB_compute_variable_group_size - GL_ARB_conditional_render_inverted - GL_ARB_copy_buffer - GL_ARB_copy_image - GL_ARB_cull_distance - GL_ARB_debug_output - GL_ARB_depth_buffer_float - GL_ARB_depth_clamp - GL_ARB_depth_texture - GL_ARB_derivative_control - GL_ARB_direct_state_access - GL_ARB_draw_buffers - GL_ARB_draw_buffers_blend - GL_ARB_draw_indirect - GL_ARB_draw_elements_base_vertex - GL_ARB_draw_instanced - GL_ARB_enhanced_layouts - GL_ARB_ES2_compatibility - GL_ARB_ES3_compatibility - GL_ARB_ES3_1_compatibility - GL_ARB_ES3_2_compatibility - GL_ARB_explicit_attrib_location - GL_ARB_explicit_uniform_location - GL_ARB_fragment_coord_conventions - GL_ARB_fragment_layer_viewport - GL_ARB_fragment_program - GL_ARB_fragment_program_shadow - GL_ARB_fragment_shader - GL_ARB_fragment_shader_interlock - GL_ARB_framebuffer_no_attachments - GL_ARB_framebuffer_object - GL_ARB_framebuffer_sRGB - GL_ARB_geometry_shader4 - GL_ARB_get_program_binary - GL_ARB_get_texture_sub_image - GL_ARB_gl_spirv - GL_ARB_gpu_shader5 - GL_ARB_gpu_shader_fp64 - GL_ARB_gpu_shader_int64 - GL_ARB_half_float_pixel - GL_ARB_half_float_vertex - GL_ARB_imaging - GL_ARB_indirect_parameters - GL_ARB_instanced_arrays - GL_ARB_internalformat_query - GL_ARB_internalformat_query2 - GL_ARB_invalidate_subdata - GL_ARB_map_buffer_alignment - GL_ARB_map_buffer_range - GL_ARB_multi_bind - GL_ARB_multi_draw_indirect - GL_ARB_multisample - GL_ARB_multitexture - GL_ARB_occlusion_query - GL_ARB_occlusion_query2 - GL_ARB_parallel_shader_compile - GL_ARB_pipeline_statistics_query - GL_ARB_pixel_buffer_object - GL_ARB_point_parameters - GL_ARB_point_sprite - GL_ARB_polygon_offset_clamp - GL_ARB_post_depth_coverage - GL_ARB_program_interface_query - GL_ARB_provoking_vertex - GL_ARB_query_buffer_object - GL_ARB_robust_buffer_access_behavior - GL_ARB_robustness - GL_ARB_sample_locations - GL_ARB_sample_shading - GL_ARB_sampler_objects - GL_ARB_seamless_cube_map - GL_ARB_seamless_cubemap_per_texture - GL_ARB_separate_shader_objects - GL_ARB_shader_atomic_counter_ops - GL_ARB_shader_atomic_counters - GL_ARB_shader_ballot - GL_ARB_shader_bit_encoding - GL_ARB_shader_clock - GL_ARB_shader_draw_parameters - GL_ARB_shader_group_vote - GL_ARB_shader_image_load_store - GL_ARB_shader_image_size - GL_ARB_shader_objects - GL_ARB_shader_precision - GL_ARB_shader_storage_buffer_object - GL_ARB_shader_subroutine - GL_ARB_shader_texture_image_samples - GL_ARB_shader_texture_lod - GL_ARB_shading_language_100 - GL_ARB_shader_viewport_layer_array - GL_ARB_shading_language_420pack - GL_ARB_shading_language_include - GL_ARB_shading_language_packing - GL_ARB_shadow - GL_ARB_sparse_buffer - GL_ARB_sparse_texture - GL_ARB_sparse_texture2 - GL_ARB_sparse_texture_clamp - GL_ARB_spirv_extensions - GL_ARB_stencil_texturing - GL_ARB_sync - GL_ARB_tessellation_shader - GL_ARB_texture_barrier - GL_ARB_texture_border_clamp - GL_ARB_texture_buffer_object - GL_ARB_texture_buffer_object_rgb32 - GL_ARB_texture_buffer_range - GL_ARB_texture_compression - GL_ARB_texture_compression_bptc - GL_ARB_texture_compression_rgtc - GL_ARB_texture_cube_map - GL_ARB_texture_cube_map_array - GL_ARB_texture_env_add - GL_ARB_texture_env_combine - GL_ARB_texture_env_crossbar - GL_ARB_texture_env_dot3 - GL_ARB_texture_filter_anisotropic - GL_ARB_texture_filter_minmax - GL_ARB_texture_float - GL_ARB_texture_gather - GL_ARB_texture_mirror_clamp_to_edge - GL_ARB_texture_mirrored_repeat - GL_ARB_texture_multisample - GL_ARB_texture_non_power_of_two - GL_ARB_texture_query_levels - GL_ARB_texture_query_lod - GL_ARB_texture_rectangle - GL_ARB_texture_rg - GL_ARB_texture_rgb10_a2ui - GL_ARB_texture_stencil8 - GL_ARB_texture_storage - GL_ARB_texture_storage_multisample - GL_ARB_texture_swizzle - GL_ARB_texture_view - GL_ARB_timer_query - GL_ARB_transform_feedback2 - GL_ARB_transform_feedback3 - GL_ARB_transform_feedback_instanced - GL_ARB_transform_feedback_overflow_query - GL_ARB_transpose_matrix - GL_ARB_uniform_buffer_object - GL_ARB_vertex_array_bgra - GL_ARB_vertex_array_object - GL_ARB_vertex_attrib_64bit - GL_ARB_vertex_attrib_binding - GL_ARB_vertex_buffer_object - GL_ARB_vertex_program - GL_ARB_vertex_shader - GL_ARB_vertex_type_10f_11f_11f_rev - GL_ARB_vertex_type_2_10_10_10_rev - GL_ARB_viewport_array - GL_ARB_window_pos - GL_ATI_draw_buffers - GL_ATI_texture_float - GL_ATI_texture_mirror_once - GL_S3_s3tc - GL_EXT_texture_env_add - GL_EXT_abgr - GL_EXT_bgra - GL_EXT_bindable_uniform - GL_EXT_blend_color - GL_EXT_blend_equation_separate - GL_EXT_blend_func_separate - GL_EXT_blend_minmax - GL_EXT_blend_subtract - GL_EXT_compiled_vertex_array - GL_EXT_Cg_shader - GL_EXT_depth_bounds_test - GL_EXT_direct_state_access - GL_EXT_draw_buffers2 - GL_EXT_draw_instanced - GL_EXT_draw_range_elements - GL_EXT_fog_coord - GL_EXT_framebuffer_blit - GL_EXT_framebuffer_multisample - GL_EXTX_framebuffer_mixed_formats - GL_EXT_framebuffer_multisample_blit_scaled - GL_EXT_framebuffer_object - GL_EXT_framebuffer_sRGB - GL_EXT_geometry_shader4 - GL_EXT_gpu_program_parameters - GL_EXT_gpu_shader4 - GL_EXT_multi_draw_arrays - GL_EXT_packed_depth_stencil - GL_EXT_packed_float - GL_EXT_packed_pixels - GL_EXT_pixel_buffer_object - GL_EXT_point_parameters - GL_EXT_polygon_offset_clamp - GL_EXT_post_depth_coverage - GL_EXT_provoking_vertex - GL_EXT_raster_multisample - GL_EXT_rescale_normal - GL_EXT_secondary_color - GL_EXT_separate_shader_objects - GL_EXT_separate_specular_color - GL_EXT_shader_image_load_formatted - GL_EXT_shader_image_load_store - GL_EXT_shader_integer_mix - GL_EXT_shadow_funcs - GL_EXT_sparse_texture2 - GL_EXT_stencil_two_side - GL_EXT_stencil_wrap - GL_EXT_texture3D - GL_EXT_texture_array - GL_EXT_texture_buffer_object - GL_EXT_texture_compression_dxt1 - GL_EXT_texture_compression_latc - GL_EXT_texture_compression_rgtc - GL_EXT_texture_compression_s3tc - GL_EXT_texture_cube_map - GL_EXT_texture_edge_clamp - GL_EXT_texture_env_combine - GL_EXT_texture_env_dot3 - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_filter_minmax - GL_EXT_texture_integer - GL_EXT_texture_lod - GL_EXT_texture_lod_bias - GL_EXT_texture_mirror_clamp - GL_EXT_texture_object - GL_EXT_texture_shared_exponent - GL_EXT_texture_sRGB - GL_EXT_texture_sRGB_decode - GL_EXT_texture_storage - GL_EXT_texture_swizzle - GL_EXT_timer_query - GL_EXT_transform_feedback2 - GL_EXT_vertex_array - GL_EXT_vertex_array_bgra - GL_EXT_vertex_attrib_64bit - GL_EXT_window_rectangles - GL_EXT_import_sync_object - GL_IBM_rasterpos_clip - GL_IBM_texture_mirrored_repeat - GL_KHR_context_flush_control - GL_KHR_debug - GL_EXT_memory_object - GL_EXT_memory_object_win32 - GL_EXT_win32_keyed_mutex - GL_KHR_parallel_shader_compile - GL_KHR_no_error - GL_KHR_robust_buffer_access_behavior - GL_KHR_robustness - GL_EXT_semaphore - GL_EXT_semaphore_win32 - GL_KTX_buffer_region - GL_NV_alpha_to_coverage_dither_control - GL_NV_bindless_multi_draw_indirect - GL_NV_bindless_multi_draw_indirect_count - GL_NV_bindless_texture - GL_NV_blend_equation_advanced - GL_NV_blend_equation_advanced_coherent - GL_NVX_blend_equation_advanced_multi_draw_buffers - GL_NV_blend_minmax_factor - GL_NV_blend_square - GL_NV_clip_space_w_scaling - GL_NV_command_list - GL_NV_compute_program5 - GL_NV_conditional_render - GL_NV_conservative_raster - GL_NV_conservative_raster_dilate - GL_NV_conservative_raster_pre_snap_triangles - GL_NV_copy_depth_to_color - GL_NV_copy_image - GL_NV_depth_buffer_float - GL_NV_depth_clamp - GL_NV_draw_texture - GL_NV_draw_vulkan_image - GL_NV_ES1_1_compatibility - GL_NV_ES3_1_compatibility - GL_NV_explicit_multisample - GL_NV_fence - GL_NV_fill_rectangle - GL_NV_float_buffer - GL_NV_fog_distance - GL_NV_fragment_coverage_to_color - GL_NV_fragment_program - GL_NV_fragment_program_option - GL_NV_fragment_program2 - GL_NV_fragment_shader_interlock - GL_NV_framebuffer_mixed_samples - GL_NV_framebuffer_multisample_coverage - GL_NV_geometry_shader4 - GL_NV_geometry_shader_passthrough - GL_NV_gpu_program4 - GL_NV_internalformat_sample_query - GL_NV_gpu_program4_1 - GL_NV_gpu_program5 - GL_NV_gpu_program5_mem_extended - GL_NV_gpu_program_fp64 - GL_NV_gpu_shader5 - GL_NV_half_float - GL_NV_light_max_exponent - GL_NV_multisample_coverage - GL_NV_multisample_filter_hint - GL_NV_occlusion_query - GL_NV_packed_depth_stencil - GL_NV_parameter_buffer_object - GL_NV_parameter_buffer_object2 - GL_NV_path_rendering - GL_NV_path_rendering_shared_edge - GL_NV_pixel_data_range - GL_NV_point_sprite - GL_NV_primitive_restart - GL_NV_register_combiners - GL_NV_register_combiners2 - GL_NV_sample_locations - GL_NV_sample_mask_override_coverage - GL_NV_shader_atomic_counters - GL_NV_shader_atomic_float - GL_NV_shader_atomic_float64 - GL_NV_shader_atomic_fp16_vector - GL_NV_shader_atomic_int64 - GL_NV_shader_buffer_load - GL_NV_shader_storage_buffer_object - GL_NV_stereo_view_rendering - GL_NV_texgen_reflection - GL_NV_texture_barrier - GL_NV_texture_compression_vtc - GL_NV_texture_env_combine4 - GL_NV_texture_multisample - GL_NV_texture_rectangle - GL_NV_texture_shader - GL_NV_texture_shader2 - GL_NV_texture_shader3 - GL_NV_transform_feedback - GL_NV_transform_feedback2 - GL_NV_uniform_buffer_unified_memory - GL_NV_vertex_array_range - GL_NV_vertex_array_range2 - GL_NV_vertex_attrib_integer_64bit - GL_NV_vertex_buffer_unified_memory - GL_NV_vertex_program - GL_NV_vertex_program1_1 - GL_NV_vertex_program2 - GL_NV_vertex_program2_option - GL_NV_vertex_program3 - GL_NV_viewport_array2 - GL_NV_viewport_swizzle - GL_NVX_conditional_render - GL_NVX_gpu_memory_info - GL_NVX_multigpu_info - GL_NVX_nvenc_interop - GL_NV_shader_thread_group - GL_NV_shader_thread_shuffle - GL_KHR_blend_equation_advanced - GL_KHR_blend_equation_advanced_coherent - GL_SGIS_generate_mipmap - GL_SGIS_texture_lod - GL_SGIX_depth_texture - GL_SGIX_shadow - GL_SUN_slice_accum - GL_WIN_swap_hint - WGL_EXT_swap_control - WGL_ARB_buffer_region - WGL_ARB_create_context - WGL_ARB_create_context_no_error - WGL_ARB_create_context_profile - WGL_ARB_create_context_robustness - WGL_ARB_context_flush_control - WGL_ARB_extensions_string - WGL_ARB_make_current_read - WGL_ARB_multisample - WGL_ARB_pbuffer - WGL_ARB_pixel_format - WGL_ARB_pixel_format_float - WGL_ARB_render_texture - WGL_ATI_pixel_format_float - WGL_EXT_colorspace - WGL_EXT_create_context_es_profile - WGL_EXT_create_context_es2_profile - WGL_EXT_extensions_string - WGL_EXT_framebuffer_sRGB - WGL_EXT_pixel_format_packed_float - WGL_EXT_swap_control_tear - WGL_NVX_DX_interop - WGL_NV_DX_interop - WGL_NV_DX_interop2 - WGL_NV_copy_image - WGL_NV_delay_before_swap - WGL_NV_float_buffer - WGL_NV_multisample_coverage - WGL_NV_render_depth_texture - WGL_NV_render_texture_rectangle
Vulkan 1.0.56 API
- Instance extensions: 11 - VK_KHR_surface (version: 25) - VK_KHR_win32_surface (version: 6) - VK_KHR_get_physical_device_properties2 (version: 1) - VK_EXT_debug_report (version: 8) - VK_EXT_display_surface_counter (version: 1) - VK_KHR_get_surface_capabilities2 (version: 1) - VK_KHX_device_group_creation (version: 1) - VK_KHR_external_fence_capabilities (version: 1) - VK_KHR_external_memory_capabilities (version: 1) - VK_KHR_external_semaphore_capabilities (version: 1) - VK_NV_external_memory_capabilities (version: 1) - Instance layers: 3 - VK_LAYER_VALVE_steam_overlay (version: 1.0.3, impl: 1) - VK_LAYER_NV_optimus (version: 1.0.56, impl: 1) - VK_LAYER_LUNARG_standard_validation (version: 1.0.54, impl: 1) - Physical devices: 1 - [Vulkan device 0]: GeForce GTX 1080 ------------------ - API version: 1.0.56 - vendorID: 4318 - deviceID: 7040 - driver version: 1603665920 - memory heap count: 2 - heap1: 8110MB - heap2: 16330MB - memory type count: 4 - mem type 7 - heap index : 0 - property flag : 1 > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT - mem type 8 - heap index : 0 - property flag : 1 > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT - mem type 9 - heap index : 1 - property flag : 6 > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT - mem type 10 - heap index : 1 - property flag : 14 > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT > mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT - extensions: 48 - VK_KHR_swapchain (version: 68) - VK_KHR_16bit_storage (version: 1) - VK_KHR_descriptor_update_template (version: 1) - VK_KHR_dedicated_allocation (version: 1) - VK_KHR_get_memory_requirements2 (version: 1) - VK_KHR_maintenance1 (version: 1) - VK_KHR_push_descriptor (version: 1) - VK_KHR_relaxed_block_layout (version: 1) - VK_KHR_sampler_mirror_clamp_to_edge (version: 1) - VK_KHR_shader_draw_parameters (version: 1) - VK_KHR_storage_buffer_storage_class (version: 1) - VK_KHR_external_memory (version: 1) - VK_KHR_external_memory_win32 (version: 1) - VK_KHR_external_semaphore (version: 1) - VK_KHR_external_semaphore_win32 (version: 1) - VK_KHR_win32_keyed_mutex (version: 1) - VK_KHR_external_fence (version: 1) - VK_KHR_external_fence_win32 (version: 1) - VK_KHR_variable_pointers (version: 1) - VK_KHX_device_group (version: 2) - VK_KHX_external_memory (version: 1) - VK_KHX_external_memory_win32 (version: 1) - VK_KHX_external_semaphore (version: 1) - VK_KHX_external_semaphore_win32 (version: 1) - VK_KHX_multiview (version: 1) - VK_KHX_win32_keyed_mutex (version: 1) - VK_EXT_blend_operation_advanced (version: 2) - VK_EXT_depth_range_unrestricted (version: 1) - VK_EXT_discard_rectangles (version: 1) - VK_EXT_post_depth_coverage (version: 1) - VK_EXT_sampler_filter_minmax (version: 1) - VK_EXT_shader_subgroup_ballot (version: 1) - VK_EXT_shader_subgroup_vote (version: 1) - VK_NV_dedicated_allocation (version: 1) - VK_NV_external_memory (version: 1) - VK_NV_external_memory_win32 (version: 1) - VK_NV_fill_rectangle (version: 1) - VK_NV_fragment_coverage_to_color (version: 1) - VK_NV_framebuffer_mixed_samples (version: 1) - VK_NV_glsl_shader (version: 1) - VK_NV_win32_keyed_mutex (version: 1) - VK_NV_clip_space_w_scaling (version: 1) - VK_NV_sample_mask_override_coverage (version: 1) - VK_NV_viewport_array2 (version: 1) - VK_NV_viewport_swizzle (version: 1) - VK_NV_geometry_shader_passthrough (version: 1) - VK_NVX_device_generated_commands (version: 1) - VK_NVX_multiview_per_view_attributes (version: 1) - device layers: 1 - VK_LAYER_NV_optimus (version: 1.0.56, impl: 1) - device features: - robustBufferAccess: true - fullDrawIndexUint32: true - imageCubeArray: true - independentBlend: true - geometryShader: true - tessellationShader: true - sampleRateShading: true - dualSrcBlend: true - logicOp: true - multiDrawIndirect: true - drawIndirectFirstInstance: true - depthClamp: true - depthBiasClamp: true - fillModeNonSolid: true - depthBounds: true - wideLines: true - largePoints: true - alphaToOne: true - multiViewport: true - samplerAnisotropy: true - textureCompressionETC2: false - textureCompressionASTC_LDR: false - textureCompressionBC: true - occlusionQueryPrecise: true - pipelineStatisticsQuery: true - vertexPipelineStoresAndAtomics: true - fragmentStoresAndAtomics: true - shaderTessellationAndGeometryPointSize: true - shaderImageGatherExtended: true - shaderStorageImageExtendedFormats: true - shaderStorageImageMultisample: true - shaderStorageImageReadWithoutFormat: true - shaderStorageImageWriteWithoutFormat: true - shaderUniformBufferArrayDynamicIndexing: true - shaderSampledImageArrayDynamicIndexing: true - shaderStorageBufferArrayDynamicIndexing: true - shaderStorageImageArrayDynamicIndexing: true - shaderClipDistance: true - shaderCullDistance: true - shaderFloat64: true - shaderInt64: true - shaderInt16: false - shaderResourceResidency: true - shaderResourceMinLod: true - sparseBinding: true - sparseResidencyBuffer: true - sparseResidencyImage2D: true - sparseResidencyImage3D: true - sparseResidency2Samples: true - sparseResidency4Samples: false - sparseResidency8Samples: true - sparseResidency16Samples: true - sparseResidencyAliased: true - variableMultisampleRate: true - inheritedQueries: true - device limits - maxImageDimension1D: 32768 - maxImageDimension2D: 32768 - maxImageDimension3D: 16384 - maxImageDimensionCube: 32768 - maxImageArrayLayers: 2048 - maxTexelBufferElements: 134217728 - maxUniformBufferRange: 65536 - maxStorageBufferRange: 2147483647 - maxPushConstantsSize: 256 - maxMemoryAllocationCount: 4096 - maxSamplerAllocationCount: 4000 - bufferImageGranularity: 1024 - sparseAddressSpaceSize: 18446744073709551615 - maxBoundDescriptorSets: 8 - maxPerStageDescriptorSamplers: 4000 - maxPerStageDescriptorUniformBuffers: 12 - maxPerStageDescriptorSampledImages: 16384 - maxPerStageDescriptorStorageImages: 16384 - maxPerStageDescriptorInputAttachments: 8 - maxPerStageResources: 53268 - maxDescriptorSetSamplers: 4000 - maxDescriptorSetUniformBuffers: 72 - maxDescriptorSetUniformBuffersDynamic: 72 - maxDescriptorSetStorageBuffers: 4096 - maxDescriptorSetStorageBuffersDynamic: 16 - maxDescriptorSetSampledImages: 98304 - maxDescriptorSetStorageImages: 98304 - maxDescriptorSetInputAttachments: 8 - maxVertexInputAttributes: 32 - maxVertexInputBindings: 32 - maxVertexInputAttributeOffset: 2047 - maxVertexInputBindingStride: 2048 - maxVertexOutputComponents: 128 - maxTessellationGenerationLevel: 64 - maxTessellationPatchSize: 32 - maxTessellationControlPerVertexInputComponents: 128 - maxTessellationControlPerVertexOutputComponents: 128 - maxTessellationControlPerPatchOutputComponents: 120 - maxTessellationControlTotalOutputComponents: 4216 - maxTessellationEvaluationInputComponents: 128 - maxTessellationEvaluationOutputComponents: 128 - maxGeometryShaderInvocations: 32 - maxGeometryInputComponents: 128 - maxGeometryOutputComponents: 128 - maxGeometryOutputVertices: 1024 - maxGeometryTotalOutputComponents: 1024 - maxFragmentInputComponents: 128 - maxFragmentOutputAttachments: 8 - maxFragmentDualSrcAttachments: 1 - maxFragmentCombinedOutputResources: 16 - maxComputeSharedMemorySize: 49152 - maxComputeWorkGroupCount: [2147483647; 65535; 65535] - maxComputeWorkGroupInvocations: 1536 - maxComputeWorkGroupSize: [1536; 1024; 64] - subPixelPrecisionBits: 8 - subTexelPrecisionBits: 8 - mipmapPrecisionBits: 8 - maxDrawIndexedIndexValue: 4294967295 - maxDrawIndirectCount: 4294967295 - maxSamplerLodBias: 15.000000 - maxSamplerAnisotropy: 16.000000 - maxViewports: 16 - maxViewportDimensions: [32768; 32768] - viewportBoundsRange: [-65536.000000 ; 65536.000000] - viewportSubPixelBits: 8 - minMemoryMapAlignment: 64 - minTexelBufferOffsetAlignment: 16 - minUniformBufferOffsetAlignment: 256 - minStorageBufferOffsetAlignment: 32 - minTexelOffset: 4294967288 - maxTexelOffset: 7 - minTexelGatherOffset: 4294967264 - maxTexelGatherOffset: 31 - minInterpolationOffset: -0.500000 - maxInterpolationOffset: 0.437500 - subPixelInterpolationOffsetBits: 4 - maxFramebufferWidth: 32768 - maxFramebufferHeight: 32768 - maxFramebufferLayers: 2048 - framebufferColorSampleCounts: 15 - framebufferDepthSampleCounts: 15 - framebufferStencilSampleCounts: 31 - framebufferNoAttachmentsSampleCounts: 31 - maxColorAttachments: 8 - sampledImageColorSampleCounts: 15 - sampledImageIntegerSampleCounts: 15 - sampledImageDepthSampleCounts: 15 - sampledImageStencilSampleCounts: 31 - storageImageSampleCounts: 15 - maxSampleMaskWords: 1 - timestampComputeAndGraphics: 1 - timestampPeriod: 1.000000 - maxClipDistances: 8 - maxCullDistances: 8 - maxCombinedClipAndCullDistances: 8 - discreteQueuePriorities: 2 - pointSizeRange: [1.000000 ; 189.875000] - lineWidthRange: [0.500000 ; 10.000000] - pointSizeGranularity: 0.125000 - lineWidthGranularity: 0.125000 - strictLines: 1 - standardSampleLocations: 1 - optimalBufferCopyOffsetAlignment: 1 - optimalBufferCopyRowPitchAlignment: 1 - nonCoherentAtomSize: 64