Vulkan 1.0 API is There!


Vulkan API logo

The Khronos Group has officially launched the brand new Vulkan 1.0 API:

February 16th 2016 – San Francisco – The Khronos™ Group, an open consortium of leading hardware and software companies, announces the immediate availability of the Vulkan™ 1.0 royalty-free, open standard API specification. Vulkan provides high-efficiency, cross-platform access to graphics and compute on modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. This ground-up design, complementing the OpenGL® and OpenGL ES™ 3D APIs, provides applications direct control over GPU acceleration for maximized performance and predictability with minimized CPU overhead and efficient multi-threaded performance. Multiple Vulkan 1.0 hardware drivers and SDKs are available immediately for developers to begin creating Vulkan applications and engines. More information on Vulkan is available at www.khronos.org/vulkan/.

The complete press release is available here: Khronos Releases Vulkan 1.0 Specification

A Vulkan programming resource list is available HERE.

Vulkan documentation and samples

Vulkan code samples

Vulkan graphics drivers

5 thoughts on “Vulkan 1.0 API is There!”

  1. Stefan

    Just in case you want to test NVIDIA’s threaded rendering sample on AMD
    src_shaders contain #extension GL_NV_gpu_shader5:require

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