Real-Time Fluids with OpenCL in Blender Game Engine





Here is a video that shows the result of an implementation of SPH-based fluids in OpenCL in Blender Game Engine (or BGE).

Performance of SPH-based fluids in OpenCL in Blender Game Engine


More details in this article: Particles in BGE: Fluids in Real Time with OpenCL.

One thought on “Real-Time Fluids with OpenCL in Blender Game Engine”

  1. Cata

    Nice software Blender 3D. I hope will see more about 3D and implementation of OpenGL with clear examples .

Comments are closed.