Here is a video that shows the result of an implementation of SPH-based fluids in OpenCL in Blender Game Engine (or BGE).
More details in this article: Particles in BGE: Fluids in Real Time with OpenCL.
Graphics Cards and GPUs News, Graphics Programming, Home of FurMark
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Nice software Blender 3D. I hope will see more about 3D and implementation of OpenGL with clear examples .