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gh_texture Library

Description

gh_texture is the module that manages textures: creation, destruction, parameters setting.

Number of functions: 22



gh_texture.set_current_image_codec

Description

Sets the current image codec to load and save images. Default is stb.

Languages

Lua - Python

Parameters

  • codec_name [STRING]: code name: 'FreeImage' or 'stb'

    Return Values

    This function has no return value(s).

    Code sample


    gh_texture.set_current_image_codec("FreeImage")



    gh_texture.create_1d

    Description

    Creates an empty 1D texture.

    Languages

    Lua - Python

    Parameters

  • width [INTEGER]: texture size.
  • pf [INTEGER]: pixel format. The following pixel formats are supported:
    • PF_U8_RGB = 1
    • PF_U8_BGR = 2
    • PF_U8_RGBA = 3
    • PF_U8_BGRA = 4
    • PF_F32_RGB = 5
    • PF_F32_RGBA = 6
    • PF_F32_R = 7
    • PF_U8_R = 11
    • PF_U8_RG = 12

    Return Values

  • texture [INTEGER]: texture identifier

    Code sample


    local PF_U8_RGBA = 3
    tex = gh_texture.create_1d(256, PF_U8_RGBA)



    gh_texture.create_2d

    Description

    Creates an empty 2D texture.

    Languages

    Lua - Python

    Parameters

  • width, height [INTEGER]: texture size.
  • pf [INTEGER]: pixel format. The following pixel formats are supported:
    • PF_U8_RGB = 1
    • PF_U8_BGR = 2
    • PF_U8_RGBA = 3
    • PF_U8_BGRA = 4
    • PF_F32_RGB = 5
    • PF_F32_RGBA = 6
    • PF_F32_R = 7
    • PF_U8_R = 11
    • PF_U8_RG = 12

    Return Values

  • texture [INTEGER]: texture identifier

    Code sample


    local PF_U8_RGBA = 3
    tex = gh_texture.create_2d(256, 256, PF_U8_RGBA)



    gh_texture.create_from_file

    Description

    Loads an image from a file and creates the 2D texture without mipmaps

    Languages

    Lua - Python

    Parameters

  • filename [STRING]: image filename.
  • pf [INTEGER]: pixel format. The following pixel formats are supported:
    • PF_U8_RGB = 1
    • PF_U8_BGR = 2
    • PF_U8_RGBA = 3
    • PF_U8_BGRA = 4
    • PF_F32_RGB = 5
    • PF_F32_RGBA = 6
    • PF_F32_R = 7
    • PF_U8_R = 11
    • PF_U8_RG = 12
  • absolute_path [INTEGER]: Absolute (1) or relative (0) path to the texture image.

    Return Values

  • texture [INTEGER]: texture identifier

    Code sample


    local PF_U8_RGBA = 3
    local abs_path = 0
    tex = gh_texture.create_from_file("data/tex.jpg", PF_U8_RGBA, abs_path)



    gh_texture.create_from_file_v2

    Description

    Loads an image from a file and creates the 2D texture with mipmaps generation.

    Languages

    Lua - Python

    Parameters

  • filename [STRING]: image filename.
  • pf [INTEGER]: pixel format. The following pixel formats are supported:
    • PF_U8_RGB = 1
    • PF_U8_BGR = 2
    • PF_U8_RGBA = 3
    • PF_U8_BGRA = 4
    • PF_F32_RGB = 5
    • PF_F32_RGBA = 6
    • PF_F32_R = 7
    • PF_U8_R = 11
    • PF_U8_RG = 12
  • absolute_path [INTEGER]: Absolute (1) or relative (0) path to the texture image.
  • gen_mipmaps [INTEGER]: Generates (1) or not (0) the mipmaps.

    Return Values

  • texture [INTEGER]: texture identifier

    Code sample


    local PF_U8_RGBA = 3
    local abs_path = 0
    local gen_mipmaps = 1
    tex = gh_texture.create_from_file_v2("data/tex.jpg", PF_U8_RGBA, abs_path, gen_mipmaps)



    gh_texture.create_from_file_v3

    Description

    Loads an image from a file and creates the 2D texture with mipmaps generation and texture compression.

    Languages

    Lua - Python

    Parameters

  • filename [STRING]: image filename.
  • pf [INTEGER]: pixel format. The following pixel formats are supported:
    • PF_U8_RGB = 1
    • PF_U8_BGR = 2
    • PF_U8_RGBA = 3
    • PF_U8_BGRA = 4
    • PF_F32_RGB = 5
    • PF_F32_RGBA = 6
    • PF_F32_R = 7
    • PF_U8_R = 11
    • PF_U8_RG = 12
  • absolute_path [INTEGER]: Absolute (1) or relative (0) path to the texture image.
  • gen_mipmaps [INTEGER]: Generates (1) or not (0) the mipmaps.
  • compression [INTEGER]: Enables hardware compression (1) or not (0).
  • free_cpu_memory [INTEGER]: Frees the pixamp in CPU memory.

    Return Values

  • texture [INTEGER]: texture identifier

    Code sample


    local PF_U8_RGBA = 3
    local abs_path = 0
    local gen_mipmaps = 1
    local compression = 1
    local free_cpu_memory = 1
    tex = gh_texture.create_from_file_v3("data/tex.jpg", PF_U8_RGBA, abs_path, gen_mipmaps, compression, free_cpu_memory)



    gh_texture.create_cube_from_file

    Description

    Loads an cubemap from 6 files images and creates the CUBE texture.

    Languages

    Lua - Python

    Parameters

  • posx_img_filename [STRING]: POS X image filename.
  • negx_img_filename [STRING]: NEG X image filename.
  • posy_img_filename [STRING]: POS Y image filename.
  • negy_img_filename [STRING]: NEG Y image filename.
  • posz_img_filename [STRING]: POS Z image filename.
  • negz_img_filename [STRING]: NEG Z image filename.
  • pf [INTEGER]: pixel format. The following pixel formats are supported:
    • PF_U8_RGB = 1
    • PF_U8_BGR = 2
    • PF_U8_RGBA = 3
    • PF_U8_BGRA = 4
    • PF_F32_RGB = 5
    • PF_F32_RGBA = 6
    • PF_F32_R = 7
    • PF_U8_R = 11
    • PF_U8_RG = 12
  • absolute_path [INTEGER]: Absolute (1) or relative (0) path to the texture images.
  • gen_mipmaps [INTEGER]: Generates (1) or not (0) the mipmaps.

    Return Values

  • texture [INTEGER]: texture identifier

    Code sample


    local PF_U8_RGBA = 3
    local abs_path = 0
    local gen_mipmaps = 1
    tex = gh_texture.create_cube_from_file("posx.jpg", "negx.jpg", "posy.jpg", "negy.jpg", "posz.jpg", "negz.jpg", abs_path, PF_U8_RGBA, gen_mipmaps)



    gh_texture.get_gpu_memory_size

    Description

    Gets the texture GPU memory size.

    Languages

    Lua - Python

    Parameters

  • texture [INTEGER]: texture identifier.

    Return Values

  • mem_size, compressed_mem_size [INTEGER]: texture size

    Code sample


    local gpu_mem_size, gpu_compressed_mem_size = gh_texture.get_gpu_memory_size(texture)



    gh_texture.bind

    Description

    Bind the texture to the renderer.

    Languages

    Lua - Python

    Parameters

  • texture [INTEGER]: texture identifier.
  • texture_unit [INTEGER]: Texture unit on which the texture is bound.

    Return Values

    This function has no return value(s).

    Code sample


    gh_texture.bind(texture, 0)



    gh_texture.activate_rt_color

    Description

    Activates (or binds) a color texture of a render target.

    Languages

    Lua - Python

    Parameters

  • rt_id [INTEGER]: render target identifier.
  • texture_unit [INTEGER]: Texture unit on which the texture is bound.

    Return Values

    This function has no return value(s).

    Code sample


    texture_unit = 0
    gh_texture.activate_rt_color(rt_id, texture_unit)



    gh_texture.activate_rt_depth

    Description

    Activates (or binds) a depth texture of a render target.

    Languages

    Lua - Python

    Parameters

  • rt_id [INTEGER]: render target identifier.
  • texture_unit [INTEGER]: Texture unit on which the texture is bound.

    Return Values

    This function has no return value(s).

    Code sample


    texture_unit = 1
    gh_texture.activate_rt_depth(rt_id, texture_unit)



    gh_texture.reset_texture_unit

    Description

    Reset a texture unit: disables all texturing states and unbinds the texture that is currently bound to this texture unit.

    Languages

    Lua - Python

    Parameters

  • texture_unit [INTEGER]: Texture unit on which a texture is bound.

    Return Values

    This function has no return value(s).

    Code sample


    texture_unit = 1
    gh_texture.reset_texture_unit(R_ptr, texture_unit)



    gh_texture.image_bind

    Description

    Binds a texture as an image to the renderer. image_bind() is useful with compute shaders.

    Languages

    Lua - Python

    Parameters

  • texture [INTEGER]: texture identifier.
  • texture_unit [INTEGER]: Texture unit on which the image is bound.
  • access_type [INTEGER]: Specifies the red/write mode of the image:
    • DATA_ACCESS_READ_WRITE = 0
    • DATA_ACCESS_WRITE_ONLY = 1
    • DATA_ACCESS_READ_ONLY = 2
    .

    Return Values

    This function has no return value(s).

    Code sample


    local texture_unit = 1
    local DATA_ACCESS_WRITE_ONLY = 1
    gh_texture.image_bind(texture, texture_unit, DATA_ACCESS_WRITE_ONLY)



    gh_texture.flip_horizontal

    Description

    Flips the texture data (the pixamp) around the horizontal axe.

    Languages

    Lua - Python

    Parameters

  • texture [INTEGER]: texture identifier.

    Return Values

    This function has no return value(s).

    Code sample


    gh_texture.flip_horizontal(texture)



    gh_texture.get_size

    Description

    Gets the texture size.

    Languages

    Lua - Python

    Parameters

  • texture [INTEGER]: texture identifier.

    Return Values

  • width, height, depth [INTEGER]: texture size

    Code sample


    width, height, depth = gh_texture.get_size(texture)



    gh_texture.renderer_update

    Description

    Uploads the entire pixmap to the renderer. Useful after a modification of the pixmap (flip_horizontal() for example). Works with any kind of texture (1D, 2D, CUBE, etc.)

    Languages

    Lua - Python

    Parameters

  • texture [INTEGER]: texture identifier.

    Return Values

    This function has no return value(s).

    Code sample


    gh_texture.flip_horizontal(texture)
    gh_texture.renderer_update(texture)



    gh_texture.renderer_update2d

    Description

    Uploads the pixmap to the renderer. Useful after calling flip_horizontal().

    Languages

    Lua - Python

    Parameters

  • texture [INTEGER]: texture identifier.
  • x_offset, x_offset [INTEGER]: offsets inside the texture pixmap.
  • width, height [INTEGER]: size of the texture pixmap that will be uploaded.

    Return Values

    This function has no return value(s).

    Code sample


    gh_texture.flip_horizontal(texture)
    width, height, depth = gh_texture.get_size(texture)
    gh_texture.renderer_update2d(texture, 0, 0, width/2, height/2)



    gh_texture.update_gpu_memory_from_file

    Description

    Update the GPU memory of an existing texture with an image from file. The texture and the file image must have the same size.

    Languages

    Lua - Python

    Parameters

  • filename [STRING]: image filename.
  • absolute_path [INTEGER]: Absolute (1) or relative (0) path to the texture image.

    Return Values

  • texture [INTEGER]: texture identifier

    Code sample


    local abs_path = 0
    gh_texture.update_gpu_memory_from_file(texture, "data/tex.jpg", abs_path)



    gh_texture.update_gpu_memory_from_buffer

    Description

    Update the GPU memory of a memory buffer. The texture and the image in the buffer content must have the same size.

    Languages

    Lua - Python

    Parameters

  • buffer [POINTER]: image buffer
  • buffer_size [INTEGER]: Size in bytes of the buffer.

    Return Values

  • texture [INTEGER]: texture identifier

    Code sample


    gh_texture.update_gpu_memory_from_buffer(texture, buffer, buffer_size)



    gh_texture.share_texture_data

    Description

    Shares texture data between two textures. Useful to load once a texture and use it in several windows...

    Languages

    Lua - Python

    Parameters

  • texture_id [INTEGER]: texture identifier.
  • shared_texture_id [INTEGER]: shared texture identifier.

    Return Values

    This function has no return value(s).

    Code sample


    gh_texture.share_texture_data(texture_id, shared_texture_id)



    gh_texture.set_texel_1d

    Description

    Sets the value of a particular texel of a 1D texture.

    Languages

    Lua - Python

    Parameters

  • texture [INTEGER]: texture identifier.
  • x_offset [INTEGER]: offset inside the texture pixmap.
  • r, g, b, a [REAL]: RGBA value.

    Return Values

    This function has no return value(s).

    Code sample


    gh_texture.set_texel_1d(texture, 0, 1, 0, 0, 1)



    gh_texture.set_texel_2d

    Description

    Sets the value of a particular texel of a 2D texture.

    Languages

    Lua - Python

    Parameters

  • texture [INTEGER]: texture identifier.
  • x_offset, y_offset [INTEGER]: offsets inside the texture pixmap.
  • r, g, b, a [REAL]: RGBA value.

    Return Values

    This function has no return value(s).

    Code sample


    gh_texture.set_texel_2d(texture, 0, 0, 1, 0, 0, 1)





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