gh_node LibraryDescriptiongh_node is the module that manages all kind of nodes in the scene. Every object, gpu program, texture, material in the scene is derived from the node. A scene can be seen as a tree of nodes. Number of functions: 8
gh_node.getidDescriptionGets the identifier (id) of a node from its name. LanguagesLua - Python ParametersReturn ValuesCode sample
gh_node.set_nameDescriptionSets the name of a node. LanguagesLua - Python ParametersReturn ValuesThis function has no return value(s). Code sample
gh_node.get_nameDescriptionSets the name of a node. LanguagesLua - Python ParametersReturn ValuesCode sample
gh_node.killDescriptionKills (cleanup and free resources) a node. LanguagesLua - Python ParametersReturn ValuesThis function has no return value(s). Code sample
gh_node.get_num_childrenDescriptionGets the number of children of a particular node. LanguagesLua - Python ParametersReturn ValuesCode sample
gh_node.get_child_by_indexDescriptionReturns the node identifier of a child. LanguagesLua - Python ParametersReturn ValuesCode sample
gh_node.add_childDescriptionAdds a child to a parent. LanguagesLua - Python ParametersReturn ValuesThis function has no return value(s). Code sample
gh_node.remove_childDescriptionRemoves a child from a parent. LanguagesLua - Python ParametersReturn ValuesThis function has no return value(s). Code sample
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