
Tag Archives: texture
OpenGL 4.3 and OpenGL ES 3.0: Adaptive Scalable Texture Compression Extension (ASTC)
Optimizing OpenGL Texture Transferts
NVIDIA GeForce GTX 680 Whitepaper Published
NVIDIA Quadro Dual-Copy Engines For Real GPU-Asynchronous Texture Transferts Explained
MSI Kombustor Customization Texture Pack
Free Photorealistic Bark Textures Pack for Realtime 3D Demos and Gamedev
Noise Textures Pack
Free Texture Pack for Realtime 3D
300+ Free High Resolution (1600×1064) Textures
ShaderMap 1.1 – 3D Map Conversion Tool
ShaderMap is a small tool to convert photographic textures to height, ambient occlusion, normal, dudv, and specular maps. The free version is in command line and makes it a powerful tool to convert large amount of maps!
Okay guys, no more to tell, I’ve tried and it works well. The following images show the color map that has been used to produce the normal and ambient occlusion maps. I think this tool can be useful for your real time demos you code with GeeXLab.
ShaderMap
ShaderMap CL is a free command-line tool for converting textures and photos to normal maps, height maps, specular, and dudv maps. It is useful to convert large sets of textures using Windows batch scripts. ShaderMap CL is free for non-commercial use. A commercial version is available for $19.95 and includes a graphical user interface and version updates.
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