Continue reading
Tag Archives: tesselation
How to Emulate a Stack and Recursive Functions in a DirectX 10 Shader
AMD GPU Tesselation SDK
Next-Gen Rendering of Subdivision Surfaces – Tesselation
OpenGL 3 And DirectX 11: API War will Not Take Place
Patch Tesselation Demo: How to Render Million-Triangles Meshes
NVIDIA Gamefest Presentation Slides Now Online
DirectX 11 Details Emerge
Similar to DirectX 10, DirectX 11 will be available only on Windows Vista and future versions of Microsoft’s operating system. DirectX 11 will add new compute shader technology that Microsoft says will allow GPUs to be used “for more than just 3D graphics,” allowing developers to utilize video cards as parallel processors.
DirectX 11 will support tessellation, a feature which can potentially assist developers in making models appear smoother when seen up close. Multi-threaded resource handling is also incorporated, making it easier for games to utilize multi-core processors in a user’s machine.
Related links:
– DirectX 11 preliminary details emerges in Gamefest
– Microsoft: DirectX 11 To Use GPU For Parallel Processing