Tag Archives: smoke
Intel Smoke Multi-Core CPU Tech Demo 1.2
Dark Void: PhysX Off vs PhysX On Comparison
Practical Fluid Dynamics: Part 2
Following up his popular recent article, Neversoft co-founder Mick West explains the technical details – including source code – of creating dynamic fluid systems such as smoke for video games.
Read the part 2 HERE.
Practical Fluid Dynamics: Part 1
In this technical article originally printed in Game Developer magazine, Neversoft co-founder Mick West looks at how to efficiently implement fluid effects – from smoke to water and beyond – in video games, with example code.
Read the part 1 HERE.