
Tag Archives: Raytracing
Vulkan Ray Tracing Tested on GeForce RTX 20/30, Radeon RX 6000 and even on GeForce GTX!
NVIDIA GeForce 460.79 Graphics Driver Released (Vulkan 1.2.155 + KHR Vulkan Ray Tracing) – Updated: 461.92
NVIDIA GeForce RTX 3060 Ti Launched
AMD Radeon Adrenalin 2020 Edition 20.11.3 Graphics Drivers Released (Vulkan 1.2.159 with KHR Ray Tracing Support) – Updated: v20.12.1
AMD Radeon RX 6800 XT and RX 6800 Launched
AMD Radeon RX 6000 Series (RDNA2 / Navi21) Unveiled (RX 6900 XT, RX 6800 XT, RX 6800)
DirectX Raytracing 1.1 Running on AMD RDNA 2
DirectX 12 Developer Day Presentations (Ray Tracing, Mesh Shaders, Sampler Feedback)
(Tested) 3DMark Port Royal DirectX Raytracing Benchmark
NVIDIA GeForce 416.16 WHQL Graphics Drivers with DirectX Raytracing Support (OpenGL 4.6 + Vulkan 1.1.84) (Update: GeForce 416.94)
Shadertoy To GLSL Hacker Demos (September 19, 2013)
NVIDIA Kepler Realtime Raytracing Demo (GTC 2012)
Raytraced Water Simulation (WebGL)
CausticGL API Details: Ray and Frame Shaders
Real Time Ray Tracing at 5 FPS with CausticRT Raytracing System
Real Time Ray Tracing Demo of Rome Reborn
Siggraph 2008 Demo of Rome Reborn model v1.1 running on the IBM QS21 Cell/B.E. Blades using iRT ray tracer.
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