Tag Archives: directx 10
3DMark Cloud Gate: Upcoming DirectX 10 Benchmark Test
3DMark Vantage 1.1.0 Basic Edition Now Available for FREE
Intel Sandy Bridge Processors (CPU+GPU) Launched
Techland: Chrome Engine 4 Video-Demo
Underwater Wars: a Video Game with DirectX 10 and PhysX
Geeks3D Higgledy-Piggledy News (2009.04.17)
ATI and NVIDIA GDC 2009 Presentations Available!
DirectX 10.1 Increases Game Performance Over DirectX 10.0
DirectX 9/10 End-User Runtimes (March 2009)
How to Emulate a Stack and Recursive Functions in a DirectX 10 Shader
Radeon HD 4870 X2: The Fastest Single Slot Graphics Card!
The guys at Rage3D have spent a lot of time to test the Radeon HD 4870 X2 with around 16 different games. The 4870 X2 is based on the the R700 GPU (actually two RV770). And their conclusion is clear: the Radeon HD 4870 X2 is the fastest card at this point in time. They also recommend, if you have the choice, to buy a Radeon HD 4870 X2 than two Radeon HD 4870 in Crossfire. And last point, an important advice is to have a fast, very fast CPU in order to fill the 4870X2’s command buffer (read send enough graphics data to the card).
Good things come in pairs
This test is focused on DirectX 10 and DirectX 9 titles and it’s a pity that Rage3D has not tested the 4870 X2 with OpenGL applications.
Read the complete test here: Radeon HD 4870 X2 Review.
MSI GeForce 9500 GT Passive Cooling
MSI 9500GT is coming. This graphics card uses TSMC 65nm GPU. It features 512Mb memory, DirectX 10, Shader Model 4.0, OpenGL 2.1.
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Borderlands: DX10 confirmed – Exclusive PCGH interview with Gearbox
Call of Juarez DX10 benchmark
Is Direct3D 10 on Windows XP Possible
There has been a firestorm of discussions on the topic of “Is Direct3D 10 on Windows XP Possible?” This article will attempt to provide an answer to this hot topic. The answer has already been provided by Microsoft’s officials on several occasions but regardless of the manner in which DirectX 10 functions in Vista, would the functionality provided in Direct3D 10 be possible to implement? The official answer is a resounding no[1] for the entire DirectX API, but what about Direct3D 10 which would be the only API of interest here?
Read the full article HERE