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Tag Archives: PhysX

GeeXLab 0.29.4 released for Windows 64-bit (updated: v0.29.4.1)

October 24, 2019 JeGX Comment


GeeXLab 3D prototyping for Win64, Linux64, macOS, RaspberryPi and TinkerBoard

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GeeXLab
3d, bullet3, gamedev, GeeXLab, joystick, Lua, PhysX, programming, Python

GeeXLab 0.25.3 released for all platforms – Drag and Drop added on Linux / X11 platforms

June 18, 2018 JeGX Comment


GeeXLab logo

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GeeXLab
3d, bullet physics, drag and drop, GeeXLab, glsl, linux, Lua, PhysX, programming, Python, raspbian, tinker os

GeeXLab 0.25.0 released for all platforms – Bullet Physics support added

June 7, 2018 JeGX Comment


GeeXLab logo

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GeeXLab
3d, bullet physics, gamedev, GeeXLab, imagemagick, imgui, joystick, Lua, PhysX, programming, Python

GeeXLab 0.21.x Released for all Platforms, Assimp Support Added

February 16, 2018 JeGX Comment


GeeXLab logo

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GeeXLab, News
3d, assimp, ffmpeg, GeeXLab, imagemagick, imgui, Lua, PhysX, programming, Python

GeeXLab 0.20.0 Released for all Platforms, ASUS Tinker Board Support Added

January 9, 2018 JeGX Comment


GeeXLab logo

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GeeXLab, News
asus tinker board, gamedev, GeeXLab, linux, Lua, macos, PhysX, programming, Python, raspberry pi, windows

Comment savoir si PhysX exploite vraiment le GPU

November 27, 2009 JeGX 2 Comments

PhysX Visual Indicator

PhysX Visual Indicator


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News
cpu, GeeXLab, gpu, PhysX, physx visual indicator

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