
In this article, we saw how to use a GPU program with GLSL Hacker. Now we’re going to see how we can pass information (variables) to a GPU program.
3D Programming, Prototyping and Gamedev with GeeXLab
In this article, we saw how to use a GPU program with GLSL Hacker. Now we’re going to see how we can pass information (variables) to a GPU program.