GeeXLab 0.29.15 released for Windows 64-bit


GeeXLab: 3D programming and prototyping for Win64, Linux64, macOS, RaspberryPi and TinkerBoard


 

1 – Release Notes

This new version of GeeXLab fixes some minor bugs in Lua. These bugs didn’t prevent demos from running (they lived in GeeXLab since many years…) but they were annoying if you wanted to debug your Lua code with ZeroBrane Studio for example.

I also fixed another annoying issue we encounter in live-coding in Lua (this issue is not present in Python live-coding): error messages are written in log file (and in the output window) every frame. When the demo runs at 1000 FPS, that produces a lot of lines in the log file.

Some plugins (OpenVR and cgltf) have been updated with the newest version of their SDK.

 

2 – Changelog

This changelog is intended for all versions of GeeXLab.

Full changelog from beginning of time is available HERE.

Version 0.29.15.0 - 2020.02.14
* (2020.02.14) fixed the last character return of gh_utils.get_lib_dir() on 
  Windows (now: "\" instead of "/").
! (2020.02.14) improved error logging in Lua: error message is now 
  written once in log file during in live coding and not every frame...
! (2020.02.13) update glTF built-in plugin with cgltf v1.5. 
! (2020.02.13) [Windows] updated OpenVR plugin with latest OpenVR SDK 1.9.16.
! (2020.02.12) updated the Lua built-in plugin to support debugging 
  with ZeroBrane Studio.
! (2020.02.12) removed a CRLF automatically added to the beginning
  of every script. This CRLF was handy for live coding with built-in editor
  in the Windows version. But this CRLF broke debugging sessions with
  ZeroBrane because of the extra line offset added.
! (2020.02.12) the bugfix for releasing ImGui Vulkan resources 
  is now in the GeeXLab SDK and not only in the GeeXLab end user app.




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