OpenGL 3.2 Demopack for GeeXLab


GeeXLab OpenGL 3.2 demopack



For an introduction to new demopacks, read this article.

All demos in the OpenGL 3.2 demopack have been tested with latest GeeXLab 0.29.1. They should run on any OpenGL 3.2 capable system:

  • Windows
  • Linux
  • macOS

 
This first version of the GL 3.2 demopack includes 29 demos:

d01-mesh-exploder
d02-user-clip-planes
d03-normal-visualizer
d04-wireframe-shader
d05-sphere-env-mapping
d06-vertex-id
d07-shadow-mapping
d08-simple-lua-framework
d09-wide-line-geometry-shader
d10-lorenz-stange-attractor
d11-glsl-transitions
d12-texture-compression
d13-mesh-icosphere
d14-book-of-shaders
d15-loader-object-gltf
d16-mat4-transform
d17-voxelize
d18-particle-point-sprite-vs-gs-billboarded-quads
d19-interpolation-qualifiers
d20-wavy_plane
d21-nanovg
d22-geometry-instancing
d23-nvidia-physx4
d24-render-target
d25-vertexpool
d26-2d-grid-shader
d27-heightmap-normal
d28-nvidia-flex-particles
d29-postfx-triangle-blur

 
Here are some screenshots:

 
d05-sphere-env-mapping:
GeeXLab OpenGL 3.2 demopack - sphere env mapping

 
d07-shadow-mapping:
GeeXLab OpenGL 3.2 demopack - shadow mapping

 
d28-nvidia-flex-particles:
GeeXLab OpenGL 3.2 demopack - NVIDIA FleX

 
d22-geometry-instancing:
GeeXLab OpenGL 3.2 demopack - geometry instancing

 
d01-mesh-exploder:
GeeXLab OpenGL 3.2 demopack - mesh exploder / geometry shader

 
d10-lorenz-stange-attractor:
GeeXLab OpenGL 3.2 demopack - Lorenz attractor

 
d15-loader-object-gltf:
GeeXLab OpenGL 3.2 demopack - glTF loading

 
d04-wireframe-shader:
GeeXLab OpenGL 3.2 demopack - wireframe shader





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