
For an introduction to new demopacks, read this article.
All demos in the OpenGL 3.2 demopack have been tested with latest GeeXLab 0.29.1. They should run on any OpenGL 3.2 capable system:
- Windows
- Linux
- macOS
This first version of the GL 3.2 demopack includes 29 demos:
d01-mesh-exploder d02-user-clip-planes d03-normal-visualizer d04-wireframe-shader d05-sphere-env-mapping d06-vertex-id d07-shadow-mapping d08-simple-lua-framework d09-wide-line-geometry-shader d10-lorenz-stange-attractor d11-glsl-transitions d12-texture-compression d13-mesh-icosphere d14-book-of-shaders d15-loader-object-gltf d16-mat4-transform d17-voxelize d18-particle-point-sprite-vs-gs-billboarded-quads d19-interpolation-qualifiers d20-wavy_plane d21-nanovg d22-geometry-instancing d23-nvidia-physx4 d24-render-target d25-vertexpool d26-2d-grid-shader d27-heightmap-normal d28-nvidia-flex-particles d29-postfx-triangle-blur
Here are some screenshots:
d05-sphere-env-mapping:
d07-shadow-mapping:
d28-nvidia-flex-particles:
d22-geometry-instancing:
d01-mesh-exploder:
d10-lorenz-stange-attractor:
d15-loader-object-gltf:
d04-wireframe-shader: