Phong Tessellation Demo

Started by Stefan, March 05, 2010, 04:27:39 PM

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Stefan

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|Phong Tessellation Demo|
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Author: Tamy Boubekeur (tamy.boubekeur@telecom-paristech.fr - www.telecom-paristech.fr/~boubek)
Version: 0.9
Related publications:
- Original technique: Phong Tessellation. Tamy Boubekeur and Marc Alexa. SIGGRAPH Asia 2008 - ACM Transaction on Graphics, vol 27.
- Extension to Quad and TriQuad Meshes: As Simple As Possible Tessellation for Interactive Applications. Tamy Boubekeur. GPU Pro - Advanced Rendering Techniques. A.K. Peters, 2010.

Disclaimer
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This demo has not been optimized by any mean and has for only purpose to illustrate the visual improvement offered by Phong Tessellation.
It is not bug-free, use it at your own risks.

Requirement
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This demo requires OpenGL 2.0 hardware and has been tested on Windows Vista with a proper OpenGL driver installed. The directory contains all useful dlls, namely: QT dlls and mingw dll.

Usage
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Use the mouse on the rendering window to navigate around the model. The right panel allows to select the model (triangle-based, quad-based and triquad-based) and to set up various parameters.