Author Topic: WebGL GPU accelerated matrix operations  (Read 4774 times)

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WebGL GPU accelerated matrix operations
« on: February 25, 2010, 08:55:13 PM »
A number of people have been talking about the possibilities for a “WebCL” — that is, an extension like WebGL that would allow general-purpose graphics-card-based computing from JavaScript, like OpenCL and its Nvidia-only predecessor CUDA allow from native client-based applications. Doing this would remove many of the bottlenecks people worry about when thinking of porting high-end 3D games to WebGL — imagine if all of your physics simulations could be offloaded to the graphics card.

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