Quick Introduction to Mesh Shaders (OpenGL and Vulkan)
Started by Stefan, June 11, 2009, 02:54:16 PM
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QuoteTootle (Triangle Order Optimization Tool) is a mesh optimization library that improves on existing mesh preprocessing techniques. By using Tootle, developers can optimize their models for pixel overdraw as well as vertex cache performance. This can provide significant performance improvements in pixel limited situations, with no penalty in vertex-limited scenarios, and no runtime cost.What's NewVersion 2.2 * Support for Microsoft DX SDK March 2009. * Support for Visual Studio 2008. * Maintenance release.