GLSL Shaders in QR Codes
Started by Stefan, January 11, 2010, 05:23:50 PM
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QuoteThe new mobile GPU adds full support for OpenGL 3.2 and OpenCL 1.0. The real-world performance is said to deliver 40 million polygons per second at 200MHz. It is capable of producing content on a screen with a high-definition resolution, and giving a high framerate for rendered 3D content.