Quick Introduction to Mesh Shaders (OpenGL and Vulkan)
Started by JeGX, July 02, 2022, 02:23:45 PM
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QuoteThis post covers best practices for Vulkan clearing and presenting on NVIDIA GPUs. With the recent Vulkan 1.3 release, it's timely to add some Vulkan-specific tips that are not necessarily explicitly covered by the other Advanced API Performance posts. In addition to introducing new Vulkan 1.3 core features, this post shares a set of good practices for clearing and presenting surfaces.