Quick Introduction to Mesh Shaders (OpenGL and Vulkan)
Started by JeGX, November 23, 2021, 01:56:41 PM
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QuoteThe Vulkan headers now include the following new extensions. Note that extensions are optional and may not be implemented by the underlying driver/ICD. Applications can now query for the presence of these new features.- VK_KHR_dynamic_rendering (Note: Validation Layer support is incomplete, incorrect results are possible)- VK_EXT_border_color_swizzle- VK_EXT_video_encode_h265 provisional H.265 video encode codec extension- VK_KHR_format_feature_flags2- VK_KHR_maintenance4- VK_EXT_rgba10x6_formats- VK_FUCHSIA_buffer_collection- VK_EXT_pageable_device_local_memory- VK_KHR_shader_integer_dot_product- VK_EXT_primitive_topology_list_restart32 bit executables have been removed from the SDK. They are not needed because the SDK is ONLY supported on 64 bit Windows.The Vulkan Configurator (vkconfig) has been updated to improve quality and stability. See the fixes included in this SDK here. See the Vulkan Configurator documentation for more information.Bug fixesImproved validation coverage. VUID validation coverage documentation (validation_error_database.csv and validation_error_database.html) has been updated to represent the validation layer VUID coverage status.