Best Practices for Mesh Shaders on NVIDIA GPUs

Started by JeGX, October 26, 2021, 05:00:30 PM

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JeGX

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This post covers best practices for mesh shaders on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance tips.

Mesh shaders are a recent addition to the programmatical pipeline and aim to overcome the bottlenecks of the fixed layout used by the classical geometry pipeline. This post covers best practices for both DirectX and Vulkan developers.

Links:
- Advanced API Performance: Mesh Shaders @ NVIDIA
- Quick Introduction to Mesh Shaders (OpenGL and Vulkan) @ Geeks3D

Mesh shaders