Author Topic: Ashes of the Singularity: Escalation v3.0 (Benchmark)  (Read 5238 times)

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Ashes of the Singularity: Escalation v3.0 (Benchmark)
« on: February 05, 2021, 02:29:55 PM »
Ashes of the Singularity: Escalation v3.0

The version 3.0 update represents a major update for Ashes of the Singularity: Escalation and includes revisions to nearly every object in the game.

Updated the GPU benchmark:
    • Removed redundant units and armies.
    • Revised armies to showcase more unit types.
    • Fixes Substrate buildings using PHC models.
    • Updated various camera positions/views to better show action; previously these showed empty space.
    • Other misc. map fixes.
  • Created duplicates of all benchmark units, weapons, structures, etc. so that game changes don’t affect the benchmark moving forward.
  • Benchmark units have had their bounding areas adjusted to prevent unit collisions and clipping.
  • Updated the CPU benchmark:
    • Added missing player Nexus that may have caused a crash.
    • Moved player Nexus out of a mountain range and fixes other map placement errors.
    • Fixed countless scripting errors in the CPU benchmark.
    • Adjusted unit compositions to address various pathfinding issues.
    • Other misc. map fixes.

« Last Edit: February 05, 2021, 03:06:49 PM by Stefan »