Author Topic: RenderDoc 1.12 released  (Read 4996 times)

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JeGX

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RenderDoc 1.12 released
« on: January 28, 2021, 09:26:44 AM »
RenderDoc is a stand-alone graphics debugging tool. It's a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows 7 - 10, Linux, Android, Stadia, and Nintendo Switch. It is completely open-source under the MIT license.

Main highlights version 1.12:
Quote
- Qt version used in binary builds on windows and linux (both stable releases like this and nightly builds) has been updated to Qt 5.15.2. It's unlikely this will change further in future as this is the final official Qt5 release and currently there are no plans to refactor/rewrite to Qt6.
    The main improvement from this that should be noticed is fixes around Qt's behaviour with high DPI displays, including some bugs like difficulty moving/resizing windows on high DPI multi-monitor displays, as well as a bit better layout for fractional high DPI. In this case the UI should mostly be rendered at the next lower integer factor, with fonts only scaled up to match. There will likely still be some issues with fractional DPI scaling, but it should be improved.

- Python docstrings have been improved to help integration with type hinting stub generators in IDEs like PyCharm. More information is available in the documentation describing how to set this up and how to get started writing python code using RenderDoc's libraries, including specifically UI extensions.

- Complete release notes: https://github.com/baldurk/renderdoc/releases/tag/v1.12
- Downloads: https://renderdoc.org/builds
- github repo: https://github.com/baldurk/renderdoc