Author Topic: GeeXLab 0.40 released  (Read 9186 times)

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JeGX

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GeeXLab 0.40 released
« on: January 28, 2021, 03:47:23 PM »
GeeXLab 0.40.0 has been released for Windows 32/64-bit, Linux 64-bit, Raspberry Pi OS 32-bit and macOS (Intel x86 and Apple M1 arm64).

Release notes:
- https://www.geeks3d.com/hacklab/20210128/geexlab-0-40-released-vulkan-ray-tracing-apple-m1-arm64/


All Downloads:
- https://www.geeks3d.com/geexlab/downloads/


Quote
Version 0.40.0 - 2021.01.22
+ (2021.01.22) added set of functions (gh_imgui.table_xxxxxx()) to deal with the
  new table API of Dear ImGui 1.80.
! (2021.01.22) updated ImGui with final version 1.80.
- (2021.01.22) removed Vulkan1 plugin. Now the active Vulkan plugin
  is the second version, Vulkan2.
- (2021.01.22) removed Python 2 plugin. Only Python 3 plugin is developed.
+ (2021.01.21) [masOS] added support of Apple M1 with native compilation for ARM64 architecture.
+ (2021.01.21) [masOS] added support of macOS 11.1 Big Sur.
+ (2021.01.20) GPU monitoring: added support of NVIDIA GeForce GT 1010
+ (2021.01.20) GPU monitoring: added support of NVIDIA GeForce RTX 3080 Laptop, RTX 3070 Laptop and
  RTX 3060 Laptop.
! (2021.01.19) updated Assimp plugin with latest github snapshot.
+ (2021.01.14) added support of Vulkan ray tracing. A bunch of new functions has been added in the gh_vk library
  in Lua and Python to deal with ray tracing. See gh_vk.raytracing_xxxxx() functions.
* (2020.12.30) fixed a bug in gh_vk.descriptorset_update_resource_rt_color(): the sampler was invalid.
  descriptorset_update_resource_rt_color() is important for the resizing a a render target.
+ (2020.12.30) added create_perspective_vk() and update_perspective_vk() to gh_camera for Vulkan demos.
+ (2020.12.28)  added set_vertex_alloc_params_force_face_u32() to gh_mesh.
+ (2020.12.26) added vk_add_spirv_module_file() to gk_vk.


Version 0.39.2 - 2020.12.26
* (2020.12.16) fixed the material management in Vulkan when models with sub-meshes are rendered.
+ (2020.12.16) added vk_descriptorset_bind() to gh_material.
+ (2020.12.14) updated gh_gpu_buffer.set_matrix4x4() with new types: camera_inv_projection and camera_inv_view.
+ (2020.12.14) added uniform_matrix() to gh_gpu_program lib.
* (2020.12.14) fixed a bug in the texture coordinates read by the built-in glTF loader.