Author Topic: Vulkan SDK released  (Read 2286 times)

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Vulkan SDK released
« on: October 06, 2020, 12:21:40 AM »
LunarG releases new Windows, Linux, and macOS SDKs for Vulkan header The prior SDK supported Vulkan API revision 1.2.141. Read on for information about the new features.

Overview of New Features in SDK 1.2.154

  • The Vulkan Configurator (vkconfig) has been updated to improve quality and stability.  See the Vulkan Configurator documentation for more information.
  • SPIRV-Reflect has been added to the SDK.
  • New extension support:
    • VK_EXT_4444_formats
    • VK_KHR_copy_commands2
    • VK_KHR_portability_subset
  • The Device Simulation Layer (devsim) has been updated to support the VK_KHR_portability_subset extension. Read about this in the devsim documentation. Note: The VK_KHR_portability_subset extension has been released as "provisional" and the integration of devsim and the portability extension with vkconfig is work in progress.
  • For  the macOS SDK only
    • iOS and tvOS versions of binaries for MoltenVK support both hardware and simulator environments using an XCFramework
    • MoltenVK now supports Vulkan version 1.1
      • New extensions
      • VK_KHR_multiview
      • VK_KHR_external_semaphore
      • VK_KHR_external_fence
For More Information
Please read the Release Notes for Linux, Release Notes for Windows, or Release Notes for macOS.
LunarG software engineering experts create innovative products and services for open source and commercial customers using leading-edge 3D graphics and compute technologies, including Vulkan, SPIR-V, OpenXR, and OpenGL. We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan.
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