AMD FidelityFX Stochastic Screen Space Reflections (SSSR)

Started by JeGX, May 12, 2020, 05:03:05 PM

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JeGX

Quote
Stochastic Screen Space Reflections (SSSR) is a highly optimized hierarchical screen space traversal kernel for reflections. To support glossy reflections the ray directions are randomly jittered and the result ist denoised to provide a temporally and spatially stable image.


Links:
- https://gpuopen.com/fidelityfx-sssr/
- https://github.com/GPUOpen-Effects/FidelityFX-SSSR

JeGX

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Combined Adaptive Compute Ambient Occlusion (CACAO) is a highly optimized (RDNA-optimized) adaptive sampling ambient occlusion implementation.

Links
- https://gpuopen.com/fidelityfx-cacao/
- https://github.com/GPUOpen-Effects/FidelityFX-CACAO
- https://gpuopen.com/introducing-our-new-fidelityfx-effects/

JeGX

Quote
Luma Preserving Mapper is a tone mapping and gamut mapping solution for HDR and wide gamut content. LPM tone maps the luma of the RGB pixel instead of the colors itself, but it makes sure that tonemap(luma(RGB)) would be very similar to luma(tonemap(RGB)), that is, it preserves the luma of the pixel.

Links
- https://gpuopen.com/fidelityfx-lpm/
- https://github.com/GPUOpen-Effects/FidelityFX-LPM

JeGX

Quote
FidelityFX Single Pass Downsampler (SPD) provides an RDNA-optimized solution for generating up to 12 MIP levels of a texture.

Links:
- https://gpuopen.com/fidelityfx-spd/
- https://github.com/GPUOpen-Effects/FidelityFX-SPD

nuninho1980

#4
I tested EVGA GeForce GTX 980 Ti SC+ with 441.87 driver on SSSR and SPD samples running W10 x64 v1909 build18363.836 and i7-4790K@4.7GHz and I get no any problems! :D Probably any GeForce 900 (minimum?) series still work. I'll send here my screenshots soon... :)

nuninho1980

#5
My 2 screenshots with OSD monitoring on top left - look my PC specs in past message:
- SSSR


- SPD :)