Author Topic: GeeXLab 0.32.0 released for Windows and Linux  (Read 2638 times)

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JeGX

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GeeXLab 0.32.0 released for Windows and Linux
« on: May 12, 2020, 04:39:35 PM »
Release notes:
- https://www.geeks3d.com/hacklab/20200508/geexlab-0-32-0-released-for-windows-and-linux/

Downloads:
- https://www.geeks3d.com/geexlab/downloads/

Changelog:
Quote
Version 0.32.0 - 2020.05.07
! (2020.05.07) [Windows, Linux] updated ImageMagick plugin with latest version 7.0.10-10.
! (2020.05.07) updated the kx framework
  ({GeeXLab folder}/libs/lua/framework_v1/) with new Vulkan2 renderer.
+ (2020.05.06) added descriptorset_add_resource_empty_texture_array() and
  descriptorset_update_resource_texture_array() to gh_vk.
+ (2020.05.06) added bullet() to gh_imgui lib.
+ (2020.05.05) added mesh_shader_get_property_value_nv() to gh_vk.
+ (2020.05.04) added meshlet support for mesh shaders. New set of functions added
  in gh_mesh: meshlet_xxxxxx().
+ (2020.05.02) added draw_mesh_tasks() to gh_vk.
+ (2020.05.02) added mesh shaders support in Vulkan (VK_NV_mesh_shader).
+ (2020.05.02) added gl_get_integerv_1i(), gl_get_integerv_4i() and
  gl_get_integeri_1i() to gh_renderer (Lua only).
+ (2020.05.02) added create_mesh_task_from_shader_files(),
  create_mesh_task_from_shader_files_gl_spirv() and
  vk_create_mesh_task_from_spirv_module_file() to gh_gpu_program lib.
+ (2020.05.01) added mesh shaders support in OpenGL (GL_NV_mesh_shader).
+ (2020.05.01) added a new Vulkan plugin (Vulkan2). This new Vulkan plugin
  improves the command buffer management.
+ (2020.04.30) added helper function math_quat_from_euler_angles()
  to gh_utils lib.
! (2020.04.28) updated imGuIZMO.quat with latest version v3.0(2020.04.28).
! (2020.04.27) updated gh_bullet3.actor_set_position() and
  gh_bullet3.actor_set_orientation() to handle kinematic actors.
+ (2020.04.26) added actor_get_contact_actor() to gh_bullet3 lib.
+ (2020.04.24) added a new palette index ("XT95Line") to
  gh_imgui.color_text_editor_palette_set_color() to add a dark
  background under lines of code. Thanks to @AnatoleDuprat for the patch!