Author Topic: D3D12 Translation Layer and D3D11On12 are now open source  (Read 1037 times)

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JeGX

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D3D12 Translation Layer and D3D11On12 are now open source
« on: January 17, 2020, 10:00:18 AM »
Quote
If you’re a developer looking to port your game to DX12, we have good news: There’s a helper library available to get you there more easily!

We’re excited to announce that the D3D12 Translation Layer is now open source. The D3D12 Translation Layer is a helper library for translating graphics concepts and commands from a D3D11-style domain to a D3D12-style domain. As an example of how to use the library, we have also open sourced D3D11On12, a mapping layer that maps graphics commands from D3D11 to D3D12.

Links:
- https://devblogs.microsoft.com/directx/d3d12-translation-layer-and-d3d11on12-are-now-open-source/
- https://github.com/microsoft/D3D12TranslationLayer
- https://github.com/microsoft/D3D11On12