VPT: Volumetric Path Tracer in CUDA

Started by JeGX, January 08, 2020, 01:48:17 PM

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VPT is a volumetric path tracer to render openvdb files on gpu using Cuda. It uses the Ray Tracing Gems Vol 28. as the base, and implements volume rendering algorithms from PBRT. Features of VPT is listed below

    Ability to render Open VDB files with thousands of ray depths on gpu
    Realistic lighting with a procedural atmosphere and sun system
    HDRI maps for environmental lighting
    Point lights
    Eric Bruneton style sky implementation
    Depth of field
    Volume emission
    Ability to render planetary atmospheres
    Instanced rendering of vdb files with custom file format (.ins)
    BVH and Octree structures for fast ray traversal
    Custom instance file writer plugin for Houdini written in HDK

Link: https://github.com/sergeneren/Volumetric-Path-Tracer