Author Topic: Ray Tracing Essentials Part 1: Basics of Ray Tracing  (Read 3484 times)

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JeGX

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Ray Tracing Essentials Part 1: Basics of Ray Tracing
« on: December 19, 2019, 08:02:34 PM »
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In February 2019, NVIDIA published Ray Tracing Gems, a deep-dive into best practices for real-time ray tracing. The book was made free-to-download, in an effort to help all developers embrace the bleeding edge of rendering technology.

Ray Tracing Essentials is a seven-part video series hosted by the editor of Ray Tracing Gems, NVIDIA’s Eric Haines. The aim of this program is to make developers cognizant of various terms and concepts used in the field, while also inspiring them with dramatic and beautiful uses of the technology.

Links:
- Ray Tracing Essentials, Part 1 @ youtube
- Ray Tracing Essentials, Part 1: Basics of Ray Tracing @ NVIDIA dev blog

NVIDIA - Ray Tracing Essentials