Quick Introduction to Mesh Shaders (OpenGL and Vulkan)
Started by JeGX, September 23, 2009, 11:10:16 AM
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QuoteDeveloped by LucidLogix and dubbed HYDRA, the technology was set to revolutionise multi-GPU graphics by eliminating the need for specific, limited driver support from either ATI or NVIDIA in the form of CrossFireX or SLI, respectively. Rather, sitting in-between the DirectX API and graphics cards, Lucid employed a manufacturer-agnostic chip and associated software that latched on to the PCIe bus to mete out the necessary data to two-, three-, and four-card combinations.So, a year or so later, LucidLogix is back with a newer HYDRA 200 chip. This time around, however, the company has leveraged the support of a tier-one motherboard vendor, and we'll be seeing the HYDRA-powered board in a few weeks' time.