(Intel) Use Variable Rate Shading to Improve the User Experience Game Engines

Started by JeGX, August 21, 2019, 07:00:00 PM

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JeGX

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Variable-rate shading (VRS) is a new feature of Microsoft DirectX* 12 and is supported on the 11th generation of IntelĀ® graphics hardware. Get an overview and learn best practices, recommendations, and how to modify traditional 3D effects to take advantage of VRS.

Link: https://software.intel.com/en-us/videos/use-variable-rate-shading-vrs-to-improve-the-user-experience-in-real-time-game-engines