Light Tracer: Experimental GPU Ray Tracer for Web

Started by JeGX, June 17, 2019, 07:41:36 PM

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JeGX

Light Tracer is an experimental engine for GPU accelerated, photorealistic client-side rendering inside a Web browser.

Quote
Client-side Web renderer

Light Tracer is the world's first solution for GPU accelerated, photorealistic client-side rendering inside a Web browser. At the moment, only Google Chrome and Mozilla Firefox are supported.


Physically-correct engine

It is based on a physically-correct unbiased ray tracing engine working on any graphics card – both discrete GPUs like NVIDIA/AMD and integrated GPUs like Intel (with a lower performance, of course).


Fast and efficient

Highly optimized GPU path tracing engine allows for instant feedback in the viewport while navigating 3D scenes. Interactive modifications made possible by partial acceleration structure rebuilds.


Links:
- http://lighttracer.org
- https://www.youtube.com/watch?v=JkGqisJw3Vc


Light Tracer: Experimental GPU Ray Tracer for Web

JeGX

The version 1.0 of Light Tracer has been released.

New features:
- Support of textures
- UI optimized for metalness workflow
- GLTF import (zipped or GLB)
- HDR Bloom effect, and more!


Links:
- Light Tracer APP
- Light Tracer homepage
- Light Tracer Render -- Texture maps and Metalness workflow

Light Tracer, GPU ray tracer for the web