Voxel Cone Tracing (Ogre3D)

Started by JeGX, August 06, 2019, 06:03:59 PM

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Over the last couple months we have been working on Voxel Cone Tracing (VCT), a Global Illumination solution.

Voxel Cone Tracing could be seen as an approximated version of ray marching.

The scene is voxelized and three voxels are generated, containing albedo, normals and emissive properties. In other words, we build a Minecraft-looking representation of the world.

Link: https://www.ogre3d.org/2019/08/05/voxel-cone-tracing

Voxel Cone Tracing with Ogre3D