Author Topic: Vulkan SDK released  (Read 838 times)

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Vulkan SDK released
« on: July 28, 2019, 09:15:23 PM »
LunarG has released new Vulkan SDKs for Windows, Linux, and macOS based on the header.

Overview of new additions to Vulkan SDK
  • The Vulkan SDK now includes new GPU-assisted validation for ray tracing shaders.
  • For the Windows and Linux SDKs, pure Debug builds of SDK components are no longer packaged in the SDK. Where possible, RelWithDebInfo builds are provided.
  • For the Linux SDK only, pre-built binaries are now included in the Linux Tar Vulkan SDK. A script is still included to build the binaries if needed.
  • Improved validation layer coverage and bug fixes
  • Since the release of SDK, the following extensions have been added to the Vulkan spec and may be supported by a Vulkan device:
    • VK_EXT_fragment_shader_interlock
    • VK_EXT_shader_demote_to_helper_invocation
    • VK_EXT_texel_buffer_alignment
    • VK_INTEL_performance_query
    • VK_INTEL_shader_integer_functions2
    • VK_KHR_imageless_framebuffer
    • VK_NV_shader_sm_builtins
For more information
Much of the documentation for this SDK is contained in the (Windows Getting Started Guide, Linux Getting Started Guide, macOS Getting Started Guide), found in the Documentation directory of the SDK and on this website. Please read the Release Notes for Linux, Release Notes for Windows, or Release Notes for macOS for additional information or go to the Vulkan SDK download site to download this new SDK.
LunarG’s software engineering experts create innovative products and services for open source and commercial customers using leading-edge 3D graphics and compute technologies, including Vulkan, SPIR-V, OpenXR, and OpenGL. We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan.
For more information about LunarG, please check out our website.