Author Topic: Vulkan SDK 1.1.108.0 released  (Read 677 times)

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Stefan

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Vulkan SDK 1.1.108.0 released
« on: June 16, 2019, 05:27:45 AM »
Released 6/14/2019
LunarG has released new Vulkan SDKs for Windows, Linux, and macOS based on the 1.1.108.0 header.
Overview of new additions to Vulkan SDK 1.1.108.0
 
  • GPU-assisted validation code was updated to include validation for scenarios that arise when the VK_EXT_descriptor_indexing extension is enabled. Refer to this document to enable GPU assisted validation. For full details of GPU Assisted Validation refer to this white paper.
  • The Linux "Tarball" SDK now provides one script that will clone and build repositories useful for Vulkan development. Pre-built binaries are still included in the Linux "Tarball" SDK but if there are any compatibility issues with the system, this new script can be used to clone and build them. See the Linux Getting Started guide for more information.
  • Improved validation layer coverage and bug fixes
Since the release of SDK 1.1.106.0, the following extensions have been added to the Vulkan spec and may be supported by a Vulkan device. To query extensions available to a given physical device, call vkEnumerateDeviceExtensionProperties() or contact the hardware vendor.
 
  • VK_KHR_uniform_buffer_standard_layout
  • VK_NV_framebuffer_mixed_samples_coverage_reduction_mode
  • VVK_EXT_headless_surface
For more information
Much of the documentation for this SDK is contained in the (Windows Getting Started Guide, Linux Getting Started Guide, macOS Getting Started Guide), found in the Documentation directory of the SDK and on this website. Please read the Release Notes for Linux, Release Notes for Windows, or Release Notes for macOS for additional information or go to the Vulkan SDK download site to download this new SDK.
LunarG’s software engineering experts create innovative products and services for open source and commercial customers using leading-edge 3D graphics and compute technologies, including Vulkan, SPIR-V, OpenXR, and OpenGL. We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan.
For more information about LunarG, please check out our website.