Author Topic: A tour of Granite’s Vulkan renderer  (Read 1146 times)

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A tour of Granite’s Vulkan renderer
« on: April 29, 2019, 03:19:30 PM »
Since January 2017, I’ve been working on my little engine project, which I call Granite. It’s on Github here. Like many others, I felt I needed to write a little engine for myself to fully learn Vulkan and I needed a test bed to implement various graphics techniques. I’ve been steadily working on it since then and used it as the backbone for many side-projects, but I think for others its value right now is for teaching Vulkan concepts by example.

- Granite @ github

- Part 1 - Introduction
- Part 2 - The life and death of objects
- Part 3 - Shaders and descriptor sets
- Part 4 - Optimizing for scratch data allocation
- Part 5 - Render passes and synchronization